Invisible
- An invisible creature is impossible to see without the aid of magic or a Special sense. For the Purpose of Hiding, the creature is heavily obscured. The creature’s Location can be detected by any noise it makes or any tracks it leaves.
- Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
Affected Groups
Why it matters to players: This is the only Condition that is unequivocally good to be under. It makes you hard to hit, hard to find, and aids you in launching attacks. Scouting? Escaping? Ambushing? This condition does it all.
For many full casters, the Invisibility spell becomes available at level 3 and the ridiculously more powerful version Greater Invisibility becomes available at level 7.
Read the terms of each spell, item, or circumstance that makes you Invisible so you can keep it as long as possible.
Why it matters to DMs: As frustrating as it can be to work with Invisible players, it can be even more frustrating to go against Invisible monsters. Monster abilities, like the Green Hag’s, do not have restrictions about how many times it can be used and leaves no tracks or disturbed earth. Orthons have a field of Invisibility they can use it AS A BONUS ACTION.
This is one of those things in 5e you have to balance letting players exercise their abilities and play their fantasy character, as an unperceivable Assassin for instance, with the right amount of challenge. You want them to know the same trick won’t work every time, even if it works a lot of the time.
A DM has a lot of tools to counter Invisibility: Echolocation, Tremorsense, Truesight, and Blindsight just to name a few. Player options to counter Invisible creatures are limited to their abilities and their creativity. Make sure to give them ample opportunity to flex some mental muscles to problem-solve creatively.
Read the terms of each spell, item, or circumstance that makes you Invisible so you can keep it as long as possible.
Why it matters to DMs: As frustrating as it can be to work with Invisible players, it can be even more frustrating to go against Invisible monsters. Monster abilities, like the Green Hag’s, do not have restrictions about how many times it can be used and leaves no tracks or disturbed earth. Orthons have a field of Invisibility they can use it AS A BONUS ACTION.
This is one of those things in 5e you have to balance letting players exercise their abilities and play their fantasy character, as an unperceivable Assassin for instance, with the right amount of challenge. You want them to know the same trick won’t work every time, even if it works a lot of the time.
A DM has a lot of tools to counter Invisibility: Echolocation, Tremorsense, Truesight, and Blindsight just to name a few. Player options to counter Invisible creatures are limited to their abilities and their creativity. Make sure to give them ample opportunity to flex some mental muscles to problem-solve creatively.