Lostshore

The PCs enter a new town. It's far away from any major cities but close enough to a well traveled road. The town sees its fair share of visitors, but there is no reason for any to stay long. It has a modest population that mostly takes care of themselves. There is a farrier, because horses throw shoes and need shodding. There is a wainwright, because wagons and carts on the road need fixing. There is an inn, because weary travelers need a place to say. There is a cobbler, because it is the most common skilled profession. Also, goodwives can spin, sew, and mend clothes - but not shoes. There is a blacksmith, because farm tools will need to be made or repaired. There is a priest in a temple or shrine, to take care of the towns and travelers spiritual needs. There is a miller who grinds grain and collects the local taxes. Because of the later, the Miller is not well liked.

Government

Lostshore is small enough that everyone meets to decide together any changes that need to be made.  Ann Croft, the owner of the inn is the unofficial leader in the case of a tie on something and Rob Miller, the miller is the unofficial sheriff when needed.

Industry & Trade

Lostshor's main trade is the harvesting of Wolf Saffron - needs work a healing herb that is very picky about it's growing conditions.  They also prep and sell barrels of preserved fish that they catch

Natural Resources

Peat moss, Wolf Saffron - needs work (a very rare healing herb)