Eldath
the Green Godess Eldath (a.k.a. The Quiet One, Goddess of Singing Waters, Mother Guardian of Groves, Mother of Waters)
Eldath is known to be a pacifist who avoids hostile action, even when threatened. Although shy, quiet and enigmatic, the Green Goddess possesses depths of character and unexpected resolve that can not be broken.
Eldath protects rivers, streams, and druids' groves; her dogma it that of a pacifist, and her followers only resort to violence in defense of themselves, of their friends and loved ones, and in the defense of pools and groves.
The Mother Guardian of Groves is regarded as a goddess of serenity, comfort, and healing. Any waters blessed by her is known to cure sickness and even madness. They can also calm the dying giving them peace and a blessed natural passing.
Many rural communities have a designated pond or glade which serves as a holy site for local parishioners.These places are traditionally used as places to reflect and meditate. Usually a body of water (either the pond itself or a stream near those glades considered holy sites) serves as a repository for offerings to Eldath in connection with these holy places. But, when no water is near a special tree or bush is designated as a repository to which offerings are tied to its branches.
Offerings are typically weapons broken so they can never be used again, or an item that caused an argument and must be discarded to promote peace.
Although she has a dedicated following it has been depicted that direct interference hasn't been heard of in millennia, with that said her following stays resolute in their faith towards the goddess and believes as she says: patience will lead the way to salvation. For she is indeed often called as the Quiet One.
Divine Domains
Major: Life & Nature
Minor: Peace, waterfalls, springs, pools, stillness & quiet glades.
Tenets of Faith
Eldathyns are organized into a simplistic hierarchy, where priests report to a local high priest responsible for a realm or larger region. Most followers dwell in quiet forest communities with open-air sacred places of worship or in wood-side cottages, far from the baseness of city life; both often containing pools of placid water in unspoiled areas. They rarely ever engage in open confrontation and always act subtly and peacefully.
Druids of Eldath pray for their evocations once per day at a time selected after great personal reflection.
Worshipers of Eldath can be of any alignment, but priests are always non-evil. Druids that follow the Mother of the Waters remain neutral, while her specialty priests sometimes leaned toward good.
Many people come to Eldath for help in overcoming memories of a violent past, sometimes a single event that affected them in a traumatic way, but it could also have been an accumulation of battles fought by the individual the led to seeking out the Quiet Ones aid.
Her clergy often follow migratory patterns traveling from holy site to holy site in a local area. They take care of the holy sites and ally with the local druids. Violence of any kind against an Eldathan priest is considered a great taboo, and murdering one is said to bring extremely bad luck. Even so, most servants of Eldath prefer to avoid conflict altogether rather than trying to pacify it because they understand that peace cannot be forced. They will happily preside over peaceful meetings and witness political treaties and are often present as neutral witnesses in diplomatic treaties.
Holidays
The only calendar-related holy day of the church is the Greening, a gathering and festival celebrated at Greengrass.
It is preceded by , a Firstflow held at varying times when the ice brake up and begin to flow at the conclusion of winter.
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