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Elf

Age, Elves can live for around 200 years. Becoming full adults after around 30 years.   Size, Elves stand between 6ft and 7ft tall. They are generally quiet your size is medium.   Speed, You have a movement speed of 30ft   Darkvision, you can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.   Elven Agility, Dring combat you can take two reactions instead of one.   Elven Rest, a long rest only takes 4 hours instead of the usual 8. Additionally, you cannot be put to sleep through magical means.   Ancestral Guidance, during your trance you must make a Dc 14 check adding your INT, WIS or CHA. On a success, you can pick one skill until your next trace you cannot roll below a 5 on that skill (Except for a nat 1). On a failure, however, you must gain this effect on a random skill. Roll on the table below.
RollSkill
1 Roll Again
2 Acrobatics
3 Animal Handling
4 Arcana
5 Athletics
6 Deception
7 History
8 Insight
9 Intimidation
10 Investigation
11 Medicine
12 Nature
13 Perception
14 Performance
15 Persuasion
16 Religion
17 Slight of Hand
18 Stealth
19 Survival
20 Roll Again
Languages, You can speak, read, and write Common and Elvish  

Half-Elves

Half Elfs in Alveris are commonly the children of Elves and Humans, other pairings are possible though rear. They are represented by the following changes to the elven race:   Ingenious (Replaces Ancestral Guidance), if you miss an attack or fail a saving throw or ability/skill check you may reroll, taking the new result. You may use this trait a number of times equal to your proficiency bonus, recharging all spent uses after a long rest.   Skilled, you may pick on skill from your class skill list in addition to the ones granted by your class.

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