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Goblin

Age, Goblins usually live for 70-80 years, reaching adulthood by their late teens.
  Size, Goblins stand between 3-4ft tall. Your size is Small
  Speed, Your base walking speed is 30 feet.
  Darkvision, you can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
  Fury of the Small, when you damage a creature larger then you you can add your proficiency bonus to the damage. You can use this ability a number of times equal to your proficiency bonus recharging after a long rest.
  Nimble Escape, you can take the Disengage or Hide actions as bonus actions.
  Claw and Tooth, your unarmed attacks deal 1d6 damage and have the finesse property.
  Languages, You can speak, read, and write Common and Goblin
 

Subraces


 

Common Goblin

Mud Slinger, you know the vicious mockery cantrip. Charisma is your spellcasting ability.
  Opportunist, you can make opportunity attacks on creatures leaving your melee range with out using a reaction.
 

Mountain Goblin

Thick Skin, when you are light armour or no armour and take non magical bludgeoning, slashing or piercing damage you can subtract your proficiency bonus from the damage.
  Powerful build, you count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.
 

Frost Goblin

Acclimatized, you are resistant to cold damage
  Survivor, you have proficiency in survival
 

Desert Goblin

Sand Runner, your movement speed increases by 5ft. Additionally, you are not slowed by difficult terrain
  Hit and Run, after you hit a creature with a melee attack you can use your reaction to move 5ft without invoking any attacks of opportunity.
 

Cave Goblin

Superior Darkvision, your Darkvision increases to 120ft. 
  Natural Climber, you have a climbing speed equal to your movement speed and can climb on the celling with out having to make a check.
  Noxious Bile, your unarmed attacks deal an extra 1d4 acid damage. Additionally, as a bonus action you can coat any slashing or piercing weapon with your acid bile making you next attack deal an extra 2d4 acid damage. This increases by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4). You may use this ability a number of times equal to your proficiency bonus, recharging all spent uses after a long rest.
 

City Goblin

Intellectual, you can pick an two languages or proficiencies. Or one of each.
  Street Smarts, you can never get lost whilst travelling though a city and can always find a save place to rest.

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