Goblin
Age, Goblins usually live for 70-80 years, reaching adulthood by their late teens.
Size, Goblins stand between 3-4ft tall. Your size is Small
Speed, Your base walking speed is 30 feet.
Darkvision, you can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Fury of the Small, when you damage a creature larger then you you can add your proficiency bonus to the damage. You can use this ability a number of times equal to your proficiency bonus recharging after a long rest.
Nimble Escape, you can take the Disengage or Hide actions as bonus actions.
Claw and Tooth, your unarmed attacks deal 1d6 damage and have the finesse property.
Languages, You can speak, read, and write Common and Goblin
Opportunist, you can make opportunity attacks on creatures leaving your melee range with out using a reaction.
Powerful build, you count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.
Survivor, you have proficiency in survival
Hit and Run, after you hit a creature with a melee attack you can use your reaction to move 5ft without invoking any attacks of opportunity.
Natural Climber, you have a climbing speed equal to your movement speed and can climb on the celling with out having to make a check.
Noxious Bile, your unarmed attacks deal an extra 1d4 acid damage. Additionally, as a bonus action you can coat any slashing or piercing weapon with your acid bile making you next attack deal an extra 2d4 acid damage. This increases by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4). You may use this ability a number of times equal to your proficiency bonus, recharging all spent uses after a long rest.
Street Smarts, you can never get lost whilst travelling though a city and can always find a save place to rest.
Size, Goblins stand between 3-4ft tall. Your size is Small
Speed, Your base walking speed is 30 feet.
Darkvision, you can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Fury of the Small, when you damage a creature larger then you you can add your proficiency bonus to the damage. You can use this ability a number of times equal to your proficiency bonus recharging after a long rest.
Nimble Escape, you can take the Disengage or Hide actions as bonus actions.
Claw and Tooth, your unarmed attacks deal 1d6 damage and have the finesse property.
Languages, You can speak, read, and write Common and Goblin
Subraces
Common Goblin
Mud Slinger, you know the vicious mockery cantrip. Charisma is your spellcasting ability.Opportunist, you can make opportunity attacks on creatures leaving your melee range with out using a reaction.
Mountain Goblin
Thick Skin, when you are light armour or no armour and take non magical bludgeoning, slashing or piercing damage you can subtract your proficiency bonus from the damage.Powerful build, you count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.
Frost Goblin
Acclimatized, you are resistant to cold damageSurvivor, you have proficiency in survival
Desert Goblin
Sand Runner, your movement speed increases by 5ft. Additionally, you are not slowed by difficult terrainHit and Run, after you hit a creature with a melee attack you can use your reaction to move 5ft without invoking any attacks of opportunity.
Cave Goblin
Superior Darkvision, your Darkvision increases to 120ft.Natural Climber, you have a climbing speed equal to your movement speed and can climb on the celling with out having to make a check.
Noxious Bile, your unarmed attacks deal an extra 1d4 acid damage. Additionally, as a bonus action you can coat any slashing or piercing weapon with your acid bile making you next attack deal an extra 2d4 acid damage. This increases by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4). You may use this ability a number of times equal to your proficiency bonus, recharging all spent uses after a long rest.
City Goblin
Intellectual, you can pick an two languages or proficiencies. Or one of each.Street Smarts, you can never get lost whilst travelling though a city and can always find a save place to rest.
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