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Ocor

Age, Ocors live for around 150 years, reaching adulthood around the age of 30.   Size, Ocors stand around 2ft tall. Your size is small.   Speed, your base walking speed is 10 feet.   Flight, you have a flying speed of 30ft. You cannot use this flying speed whilst in heavy armour.      Unusual Form, to put it mildly your form is far from a common one. As such, you might find it extremally difficult to find any amour that would fit you. It is possable that you could get specialized armour commissioned however, such endeavors can be both costly an time consuming.   NimbleDexteritymodifier   Telekineses, You learn the Mage Hand cantrip and can cast it with the following changes; 
  • You can cast it without verbal or somatic components. 
  • you can make the spectral hand invisible.
  • the hand can make attacks.
  • the hand can activate magic items, provided you are attuned to them.
  • The hand can carry a weight of 10 + 5 x you strength modifier pounds (min of 10 pounds). 
If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.   Gaze of Madness, as an action you can force a creature that can see you with 60ft to make a WIS save (Dc = 8 + Proficiency bonus + Charisma modifier) on a success nothing happens on a failure however, the target becomes frightened and takes 1d4 psychic damage. At end of their next turn they may reattempt the save ending the frightened condition on a success and taking 1d6 psychic damage and rolling on the short term madness table on a failure. At end of their next turn they may reattempt the save. On a failure they take 1d8 psychic damage and must roll on the long term madness table, on a success the frighted condition ends but the effects of the short term madness remain for the duration of their effect. At end of their next turn they may reattempt the save. On a failure they take 1d10 psychic damage and must roll on the indefinite madness table, on a success the frighted condition ends but the effects of both the short term and long term madness remain for the duration of their effect   Languages, you can speak, read, and write Common and Undercommon.

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