Age, Vampir mature much like humans for the first 50years utill they seem to stop ageing. No one really knows for how long the Vampir or even if they can die from old age at all.
Size, Vampir stand around 5-7ft tall. Your size is medium.
Speed, your base walking speed is 30 feet.
Darkvision, you can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Draining Bite, as an action you can make an unarmed attack a creature within 5ft. If the attack hits they take 1d6 + Str Piercing damage and must make a CON save (Dc = 8 + Proficiency bonus + Charisma modifier) or take 2d4 necrotic damage and half as much on a successful save, you regain Hp equal to the necrotic damage dealt. If you are grappling the target you can make the attack with Advantage. This damage increases by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4). You may use this trait a number of times equal to your proficiency bonus, recharging all spent uses after a long rest.
Born of the Old Blood, all Vampir descend from the great clans, though not many still observe the old ways. At 1st level you may pick an ability from the table bellow and another again at 5th level
Languages, you can speak, read, and write Common and two other languages of your choice.
1st level abilities
Vampir Ability |
Ability Description |
|
|
Extendable Claws |
as a bonus action you can extend long razor sharp claws from the tips of your fingers. These claws last until you fall unconscious or you retract them as a bonus action. whilst your claws are extended your unarmed attacks deal 1d8 slashing damage. |
at 5th level your claws can now be extended and retracted as a free action. The damage also increases to 1d10. |
at 10th level when you make an attack with your claws you can make a second attack with your other hand as a part of the same action. Assuming your other hand is free. |
Eyes of Night |
Your darkvision extends to 120ft. |
at 5th level your darkvision can now see through magical darkness. |
at 10th level you gain 30ft of truesight. |
Vampiric Lore |
you gain proficiency in two skills of your choice. |
at 5th level you gain expertise in one of your chosen skills. |
at 10th level you gain expertise in all of your chosen skills. |
Shadow Step |
you may cast the misty step spell. You may do so a number of times equal to your proficiency bonus, recharging all spent uses after a long rest. |
at 5th level the range of your misty step increases to 60ft. |
at 10th level you may now cast misty step as your movement. |
5th level abilities
Vampir Ability |
Ability Description |
|
Warped Flesh |
you may cast the alter self spell. You may do so a number of times equal to your proficiency bonus, recharging all spent uses after a long rest. |
at 10th level you may cast the Polymorph spell once per long rest. |
Whispers in the Dark |
you may cast the suggestion spell using charisma as a your spellcasting ability. You may do so a number of times equal to your proficiency bonus, recharging all spent uses after a long rest. |
at 10th level you may cast the dominate person spell once per long rest using charisma as a your spellcasting ability. |
Heightened Reflexes |
you can use the Dodge and Disengage actions as bonus actions. |
at 10th level any movement make cannot provoke attacks of opportunity. |
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