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Eri Peregrine Sheherizade Amalthea

Eri Peregrine Sheherizade Amalthea (a.k.a. The Gilded Wolf)

Eri is the sole heiress to the Amalthéa Estate, a long thought dead line of nobility in Gevaudan. Quick to trust, but quicker to strike, Eri fancies herself a traveling knight of the esoteric art of Echo Dancing. While Eri may seem gentle and clumsy to those who meet her in moments of peace, behind her soft smile and demeanor lie secrets untold.   Eri was born in year [REDACTED] as first born daughter to the Amalthéa Estate, Gevaudan. A precocious child, Eri was raised to take her weaknesses and make them into strength; clumsiness into grace, shyness into self actualization. Unfortunately, a mysterious incident destroyed her family estate in her late teens and left her with patches of amnesia.   As a result of the incident that destroyed her home, Eri became host to an entity she calls "The Bad Wolf", which till recent times has haunted her every move. This symbiote threatened to take over her body in moments of emotional duress or severe injury, and several times it succeeded in injuring all around her, including allies. For an unknown number of years she lived entirely as The Bad Wolf, and it wasn't till an incident with a certain adventurer that she awoke in this new world. For a number of years she sought isolation in order to avoid hurting others, but eventually found the strength to seek aid in cleansing her affliction.   Some years before meeting Nes and Mona in Gevaudan, she discovered legends of an ancient relic known as The Glass of Gevaudan, said to grant one's deepest wishes. Hoping for a panacea to remove her symbiote, she began hunting for clues in various ancient ruins. Eventually, this journey led her to The Kiwi Almanac in Edom. Mustering the last of her family's buried finances, she hired Nes Bruviel to assist her in finding this relic. The two met Mona in Gevaudan, and the rest is history.   Over the next three years, the party's journeys together brought them across the western seaboard of the continent of Viervent. Ultimately, they were able to discover that her symbiote was a creation of The Phoenix, the head of an ancient civilization responsible for the destruction of much of that era's peoples, and that it's removal would require completing The Glass of Edom and executing it's inherent ritual at the Ziggurat in The Bone Sea. The ritual, was increasingly hinted to be not a wish ritual, but some other tool of The Ashen Kingdom.   Eri was eventually taken from her friends by a powerful mage in Titemeo and used to open the gateway to The Phoenix's Obsidian Ziggurat. During the Glass Ritual Eri was consumed by The Bad Wolf, and it was only due to the prowess of Mona Megistus, her friend and ally, that she was able to be saved. Mona rewrote Eri's fate by reconstructing her faltering constellation, and in doing so freed Eri to be who she was always meant to be. The party defeated the wolf, and though they were not able to stop the ritual, they were able to escape alive and together.   Since then, Eri has begun rededicating her new body to learning how to fight without the overwhelming presence of The Wolf. She still holds some amount of it's power within her, an eternal part of who she is, and now with full control she uses that power to live her life how she sees fit.

Physical Description

General Physical Condition

Tall, muscled, lightly curved body

Body Features

Dark purple eyes reflect golden light, like a canine. Gentle fangs and short but pointed nails.

Identifying Characteristics

Dark purple hair has a whitish under-layer with a mildly prismatic effect. Canine like features become more pronounced when calling on the power of the wolf.

Physical quirks

Bites lip when trying to hold herself back when she sees something she likes, often plays with her hair while zoning out

Special abilities

While Eri cannot fully transform into The Wolf anymore, she can still summon some of the power to strengthen her body. When she does so, her canine features become accentuated.

Apparel & Accessories

Eri often wears decorative armor from her family estate, a white and gold plated bodice and chest plate with gold filigree and laced designs over a near black dark purple body suit. Knee high armored boots and asymmetrical gauntlets with flower decorated upper arm bands. Hanging from her waist is a silky, semi-sheer tabard and skirt.

Specialized Equipment

Eri is trained in the art of Echo Dancing, a combat form utilizing polearms and the creation of Echoes to attack from multiple angles. She can no longer create Echoes after the expulsion of The Wolf, but she is still skilled in polearm combat.

Mental characteristics

Personal history

Raised to be the Scion of the Amalthea Estate, Eri is trained in special forms of combat, educated in grace and polite affairs, and has been raised to be a self sufficient individual. While she still does not remember much of her life before The Wolf, she knows her family loved her and carries that with her to this day.   Eri's journey to discover the secrets of The Glass of Edom led her to many life changing places and experiences. The Adventurer's Guild helped her learn to open herself up to teamwork, Nes taught her to be open with herself and care for her own feelings, and Mona taught her to go after what she really wants.   Her adventures with Nes and Mona were filled with life pivoting moments. Nes choosing to stay with her after seeing The Bad Wolf for the first time really gave Eri hope that she didn't have to be alone. Furthermore, when Nes and Mona chose to pursue her after the wolf took over led her to really believe in the care of friends. Even the conflict with Mona and Nes in Ainann taught her to stick to her values and not do things because you feel you have to in order to be loved, because if she doesn't speak up it can put herself, her friends, and her relationships at risk. She lost memories that day, and to this day the empty spots are still fuzzy, and though the strength granted to her party was real, so was the loss.   After the incident in Lohinde with Nes's home town and subsequent departure from the party, Eri decided to continue her journey herself. She retraced all of her steps, putting old information together with new eyes, and was able to reconnect with Nes and Mona a year later when things were in place for them to move onwards. That year alone was important for her to relearn self reliance, self confidence in her own skills, and most importantly to learn that she is worth fighting for, even if she has to do it herself.   Ultimately, Eri reconnected with Nes and Mona to finish their adventure, and it was this connection that ended being her salvation. A powerful Mage, Astarte of The Council of Astrology, incapacitated Eri and put her into the mage's thrall, using her connection to the ancient ruins of The Ashen Kingdom to open The Osidian Ziggurat and trigger The Ritual of Glass. It was Nes and Mona who saved her and brought her back from the brink of nonexistence, and since then she has been free of The Wolf and her ties to The Ashen Kingdom, free to finally discover herself.

Education

Eri received a formal education growing up, however the period from her time with her family till now is distant, and it shows in her understanding of wider recent events. She's a well mannered and held person, but much of her education is outdated, so she takes to either pretending to understand and nodding along, or just acting forward regardless of what else if going on.

Employment

Eri is now an official adventurer, 3rd rank scout, of The Kiwi Almanac. She primarily goes on solo expeditions to scout ruins or acts as a guard for experienced adventurers. She has needed some recovery time to adjust to a new body created for her during the final conflict with The Bad Wolf, so she is taking her time building new strength and new skills as she creates a new self.

Accomplishments & Achievements

As a young woman, Eri knows that she was an accomplished young knight, but that was so many years ago that the order no longer even exists. However, that pales in comparison to being one of three to usher in a new Dynasty in Ainann, stopping the experiments of the former Duke of Alsaice de Carmalle on his citizens, and eventually fulfilling the mystery of The Glass of Edom.

Failures & Embarrassments

There are numerous times when The Bad Wolf has taken over Eri's physical form, and each one is a failure to her. Evidence points to her possession being what destroyed her family, and it is what led her to separate from the adventurer who pulled her out of an untold number of years of wandering as the wolf. A number of times she considered leaving Nes and Mona for their safety, but stayed to protect them from other threats or for her own emotional safety.   Lighter than that, while she's a great fighter, she's still a clumsy ditz sometimes, and has a tendency to act or speak before thinking.

Eri is the sole heiress to the Amalthéa Estate, a long thought dead line of nobility in Gevaudan. Quick to trust, but quicker to strike, Eri fancies herself a traveling knight of the esoteric art of Echo Dancing.

View Character Profile
Alignment
Chaotic Good
Age
Looks mid twenties
Date of Birth
15 Neuvre
Children
Gender
Female
Eyes
Purple w/gold reflection
Hair
Dark Purple, usually tied up in a bun-tail
Skin Tone/Pigmentation
Fair
Height
5'11"
Weight
160 lbs
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