Metallurgy Magic
Originally developed by Westerners, the School of Metallurgy emphasizes order, organization, and community. Known as Metallurgists, Sages who belong to this Arcane Tradition use their magic to impose order on a disordered world.
Masters of powerful abjuration and transmutation magic, Metallurgists wield an arcane alloy known as Arcanometal to great effect. Mages of this School are almost always Lawful in their outlook. Some seek to do the most good for the most people, while others use force to impose order on the world.
When you adopt this Arcane Tradition at 2nd level, you are taught the secret ritual that Metallurgists use to synthesize Arcanometal, the signature alloy of the School of Metallurgy. You can synthesize gold into liquid Arcanometal that you use to copy spells into your spellbook. For each level of the spell, you must expend 70 gold to create liquid Arcanometal to copy it. Spells added to your spellbook in this way become Arcanometal Spells for you, and gain the following benefits:
At 2nd level, you learn to create simple Arcanometal items. You conduct a 1-hour ritual that crafts a Small or Tiny item made only of metal. The creation is completed at the end of the ritual, and the item appears in an unoccupied space of your choice within 5 feet of you. Any Arcanometal object that you create with this feature is visibly magical in appearance. The object you create must be worth less than 100 gold. As part of this ritual, you must lay out metal raw material, which can include coins, with a value equal to the object you wish to create. The metal irretrievably coalesces and transforms into the creation at the ritual’s end. In place of providing metal, you can instead expend a spell slot of 1st-level or higher. Once you use this feature, you must finish a short or long rest before you can use it again.
Beginning at 6th level, when you cast an Arcanometal Spell, you can siphon some of its power to create a shimmering shield of Arcanometal around yourself, granting yourself temporary hit points equal to twice the level of the spell slot you expended to cast the spell. While you have temporary hit points from this feature, you are resistant to all non-magical bludgeoning, piercing, and slashing damage.
You wield your Arcanometal as an extension of your very self. Starting at 10th level, you can use your Metallurgist feature to create metal objects with a value of up to 1000 gold. In addition, when you use your Metallurgist feature you can create larger metal objects, by spending higher level spell slots depending on the size as indicated in the table below:
Your Arcanometal is a conduit for your overwhelming arcane power. Beginning at 14th level, when you have temporary hit points from your Arcanometal Shield, you gain resistance to all bludgeoning, force, piercing, and slashing damage.
Arcanometal Adept
When you adopt this Arcane Tradition at 2nd level, you are taught the secret ritual that Metallurgists use to synthesize Arcanometal, the signature alloy of the School of Metallurgy. You can synthesize gold into liquid Arcanometal that you use to copy spells into your spellbook. For each level of the spell, you must expend 70 gold to create liquid Arcanometal to copy it. Spells added to your spellbook in this way become Arcanometal Spells for you, and gain the following benefits:
- When you cast an Arcanometal spell that deals damage you can choose for the spell to deal force or magical bludgeoning damage in place of its normal damage.
- When you cast an Arcanometal spell that targets one or more friendly creatures, one target of the spell gains temporary hit points equal to your Sagelevel.
Metallurgist
At 2nd level, you learn to create simple Arcanometal items. You conduct a 1-hour ritual that crafts a Small or Tiny item made only of metal. The creation is completed at the end of the ritual, and the item appears in an unoccupied space of your choice within 5 feet of you. Any Arcanometal object that you create with this feature is visibly magical in appearance. The object you create must be worth less than 100 gold. As part of this ritual, you must lay out metal raw material, which can include coins, with a value equal to the object you wish to create. The metal irretrievably coalesces and transforms into the creation at the ritual’s end. In place of providing metal, you can instead expend a spell slot of 1st-level or higher. Once you use this feature, you must finish a short or long rest before you can use it again.
Arcanometal Shield
Beginning at 6th level, when you cast an Arcanometal Spell, you can siphon some of its power to create a shimmering shield of Arcanometal around yourself, granting yourself temporary hit points equal to twice the level of the spell slot you expended to cast the spell. While you have temporary hit points from this feature, you are resistant to all non-magical bludgeoning, piercing, and slashing damage.
Master Metallurgist
You wield your Arcanometal as an extension of your very self. Starting at 10th level, you can use your Metallurgist feature to create metal objects with a value of up to 1000 gold. In addition, when you use your Metallurgist feature you can create larger metal objects, by spending higher level spell slots depending on the size as indicated in the table below:
Spell Slot | Object Size | Spell Slot | Object Size |
---|---|---|---|
3rd level | Medium | 7th level | Huge |
5th level | Large | 9th level | Gargantuan |
Metallum Arcanus
Your Arcanometal is a conduit for your overwhelming arcane power. Beginning at 14th level, when you have temporary hit points from your Arcanometal Shield, you gain resistance to all bludgeoning, force, piercing, and slashing damage.
Comments