Factions of Tisoria
Over the past millennia, the city-state of Tisoria grew from a Velthirian colony into the foremost cultural and economic center in Valdoro, and one of the largest cities in the world of Amalthea. In the past two decades, the influx of Scourge refugees has further filled the city with vast numbers of people who would otherwise not find themselves here. With so many people of distinct origins, cultures, and beliefs each seeking opportunities for themselves, it's inevitable that they come in conflict. As a result, Tisoria is home to myriad factions, each with their own philosophies and their own goals, scheming and plotting to gain the upper hand within the city and beyond. The following summary should give you an idea of Tisoria's political landscape, and the major players in its conflicts. Questing and magic item acquisition in Tisoria interact directly with its Factions. By default, a character can only craft or purchase magic items with a maximum cost of 1500GP. Completing quests for a Faction grants Favor to characters, allowing them to access more expensive items associated with that Faction.
Factions and Favor
All quests in Amalthea must be offered by one or more Factions. Each quest grants 1 Favor with a Faction upon completion, or offer a choice of 1 Favor with one or more Factions. Longer multi-part quests can grant 2 or even 3 Favor upon completion, either with a single Faction, or spread across multiple Factions. As a rule of thumb, player characters should gain approximately 6 Favor with each level through questing alone.Favor and Magic Items
Favor is used to acquire magic items with a cost above 1500GP. To determine the maximum cost of magic items associated with a Faction that you can purchase, consult the following table:Favor | GP Limit | Favor | GP Limit |
---|---|---|---|
0 | 1500 | 11 | 10500 |
1 | 2000 | 12 | 11750 |
2 | 2500 | 13 | 13330 |
3 | 3000 | 14 | 14910 |
4 | 3750 | 15 | 16500 |
5 | 4500 | 16 | 18660 |
6 | 5250 | 17 | 20820 |
7 | 6160 | 18 | 23000 |
8 | 7070 | 19 | 25660 |
9 | 8000 | 20 | 28320 |
10 | 9250 | 21 | 31000 |
Universal Items
Magical Toolkits can be provided by any Faction, as long as you have enough Favor to purchase a toolkit of that cost. This also applies to similar vanilla items that only provide a static competence bonus to skills but nothing else (eg. Circlet of Persuasion).Negative Favor
Quests may bestow negative Favor as well, but net Favor gain should always be at least 1. For example, a quest to assassinate a magistrate on behalf of House Windrelli would grant -1 Favor with the Tisorian City Council, but +2 Favor with House Windrelli. Favor can be lost by other means as well, such as out-of-quest behavior that directly harms a Faction’s interests. However, Favor loss can’t happen without GM presence, and the activity that caused Favor loss must still grant other benefits, such as XP, wealth, or items. Having negative Favor with a Faction has no effects on magic item acquisition, unless that Faction provides Contraband (see below). In this case, you may not purchase the Faction’s associated contraband items unless another Faction provides them. You can still craft such items with a maximum cost of 1500GP.Contraband Items
Some magic items are illegal in Tisoria, and may only be acquired from criminal Factions. The following types of items are considered contraband:- Items with Evil auras, or require the crafter to have an Evil alignment to create
- Items that can mind control creatures, unless they only target animals, constructs, elementals, magical beasts, plants, or vermin
- Items that can create or summon aberrations, evil outsiders, or undead
- Items sourced directly from aberrations, evil outsiders, or undead
- Items that only or additionally harm the following subtypes: Humanoid (Beastfolk), (Dwarf), (Elf), (Gnome), (Halfling), (Human), (Orc), (Reptilian) ; Outsider (Agathion), (Angel), (Archon), (Azata), (Good), (Native)
- Wild magic items.
Starting Favor
At creation, a character has 3 points of Favor they may spend on any Faction. A character that begins play at a level higher than 3 gains 4 Favor for each level they have above 3, which they can freely spend on any Faction.Factions in Tisoria
Below is a summary of the major Factions driving the sociopolitical intrigue of the setting, and the types of quests and magic items associated with them.Faction Name | Membership | Favor Gain | Favor Loss | Items |
---|---|---|---|---|
Tisorian City Council | Government | Acts of heroism | Crime | Magical Arms & Armor |
Scions of Tisoria | Socially conservative elves | Supporting families of old wealth | Theft, vandalism, helping foreigners and the poor | Knightly items; arcane items, especially for spell combat and support |
Ember Trading Company | Capitalists, industrialists | Supporting capitalism and technological progress | Theft, industrial sabotage, helping the poor | Alchemical and technological items; consumables |
Sybilite Church | Clergy of the Elder Gods | Destroying supernatural evil; acts of charity | Consorting with supernatural evil | Divine and holy items |
Arcanarium | Arcane mages, scientists | Advancing arcane and scientific knowledge | Destroying knowledge or letting it fall into wrong hands | Arcane and metamagic items |
House Windrelli | Mafia family, assassins | Assassinating family rivals; crime | Bringing down the law; aiding the Syndicate | Contraband, especially related to necromancy and assassination |
Shrouded Syndicate | Criminal masterminds hidden behind street gangs | Selling secrets to the Syndicate; crime | Bringing down the law; aiding the Windrellis | Contraband, especially related to spying and supernatural evil |
Docker’s Guild | Dockworkers, kobolds, orcs | Aiding the the working class without relying on authorities | Victimizing the working class; getting authorities involved in their business | Martial items, especially for unarmed or improvised combat; support items |
Circle of the Secret Garden | Druids, beastfolk, luddites, anarcho-communists | Protecting nature and refugees; eco-terrorism | Harming nature, victimizing refugees | Primal items and items for animal companions |
Cults of the Scourge | Occult mages, lunatics, goblins, undead | Worshiping Great Old Ones; ruining Tisoria from within | Destroying or locking away occult magic; aiding anyone else against them | Occult items and contraband |
Tisorian City Council
Governor Lucetti by Anna Janiszewska
The Scions of Tisoria
Istavion Alderic by Loran Desore
- Maintaining the prestige and privileges of old money families, especially at the expense of foreigners (except Velthirians), refugees, and the poor
- Deepening Tisoria’s alliance to Velthiria
- Implements and Spell Engines, except those using illegal talents
- Items that require the Enhancement, Destruction, Protection, Time, or War Spheres to create
- Items associated with the following classes: Arcanist, Cavalier, Bard, Commander, Fighter, Mageknight, Magus, Samurai, Sentinel, Skald, Sorcerer, Wizard
The Ember Trading Company
Hugo Galignus by Katerina Kirillova
- Increasing the Company’s profits at any cost
- Advancing the progress of technology
- Deepening Tisoria’s alliance to other cities in the Pact of Valdoro
- Potions and Scrolls, except those using illegal talents
- Items that require the Creation, Destruction, Enhancement, or Warp Spheres to create
- Magical firearms and bullets
- Items associated with the following classes: Alchemist, Armiger, Armorist, Blacksmith, Gunslinger, Investigator, Scholar, Swashbuckler, Technician
The Sybilite Church
Associated Quests:- Destroying creatures and objects of supernatural evil without mercy
- Defending and healing the victims of supernatural evil
- Helping the city’s refugees, as long as they are not tainted by the Scourge or casters of Occult magic
- Implements, Potions, Scrolls and Spell Engines, except those using illegal talents
- Items that require the Divination, Fate, Life, Light, Protection, or War spheres to create
- Items with Good auras, or require the crafter to have a Good alignment to create
- Items associated with the following classes: Cleric, Inquisitor, Paladin, Soul Weaver, Warden, Warpriest (positive energy only)
The Arcanarium and the Order of St. Laurelion
Magister Serane by JC
- Recovering magical artifacts
- Researching magical secrets
- Keeping dangerous magic out of the wrong hands (ie. anyone not part of the Arcanarium or the Order)
- Capturing and containing dangerous magical or eldritch creatures
- Apparatuses, Implements, Potions, Scrolls and Spell Engines, except those using illegal talents
- Items that require the Creation, Dark, Divination, Illusion, Light, Mind (Cognition only), Telekinesis, Time, or Warp Spheres to create
- Items associated with the following classes: Alchemist, Arcanist, Fey Adept, Investigator, Magus, Occultist, Scholar, Sorcerer, Summoner, Wizard, Witch
House Windrelli
Windrelli Capos by Artur Treffner
- Items that require the Blood, Dark, Death, Destruction, or Mind spheres to create
- Contraband items that reanimate the undead
- Contraband items sourced from undead
- Contraband items that mind control or harm protected types and subtypes
- Items associated with the following classes: Crimson Dancer, Eliciter, Mesmerist, Ninja, Psychic, Ranger, Rogue, Slayer, Spiritualist, Symbiat, Vigilante
The Shrouded Syndicate
Associated Quests: Illegal activities, especially espionage, blackmail, information brokering, identity theft, and outsider trafficking Associated Items:- Items that require the Conjuration, Divination, Dark, Illusion, Mind, or Warp spheres to create
- Contraband items that create or summon aberrations and evil outsiders
- Contraband items sourced from aberrations and evil outsiders
- Contraband items that mind control protected types and subtypes
- Items associated with the following classes: Fey Adept, Investigator, Ninja, Medium, Occultist, Psychic, Rogue, Summoner, Symbiat, Thaumaturge, Vigilante
The Docker’s Guild
Docker Tough by Jolyne
- Protecting and helping the working class
- Keeping peace in lower class districts without involving city authorities
- Vigilante justice against “untouchable” criminals under the protection of other Factions
- Items that require the Enhancement, Protection, or War spheres to create
- Items that directly benefit combat maneuvers, improvised weapons, natural attacks, unarmored defense, and unarmed strikes
- Items associated with the following classes: Barbarian, Bard, Bloodrager, Brawler, Fighter, Monk, Rogue, Skald, Slayer, Striker, Vigilante
The Circle of the Secret Garden
Dawnchaser by Palamarchuk Mikhail
- Protecting nature from the ravages of industrial civilization
- Helping the poor, especially beastfolk and refugees
- Destroying industrial or mercantile facilities
- Rehabilitating, instead of killing or capturing, corrupted creatures of the wilds
- Items that require the Alteration, Destruction, Fallen Fey, Nature, or Weather spheres to create
- Contraband items that harm protected types and subtypes
- Items that directly benefit natural attacks
- Items made for animal, plant, or vermin companions
- Items that create or summon animals, elementals, fey, magical beasts, plants, or vermin
- Items associated with the following classes: Barbarian, Bloodrager, Druid, Elementalist, Hedgewitch, Hunter, Kineticist, Oracle, Ranger, Shaman, Shifter, Witch
The Cults of the Scourge
Associated Quests:- Advancing the expansion of the Scourge
- Sowing madness and destruction in Tisoria
- L̴͕̉͛̈E̸͓̞̮̎̕͠T̵̥̬̳̥̏ ̴̣͓͕̂̕C̵̯̣̐̾̅H̶̗̝̋͐͘͝A̵͍̋̏́Ò̵̫̰̪̠͌̾S̶̯͎̪̠̎͌ ̵̡̝͕́̾̈́T̴̗͐͊A̴̹͇͑̂̃K̸̲͖͗E̶̜̖̤͗̎͠ ̶̧̦̅̀̈́̎T̸̝͚̰̟̓̓̍̓H̶̢̒Ȩ̴̗͎͉͂̚ ̵̹̬̙̉Ẉ̶̯̩̒̑̔̚Ǒ̵̧̰̐R̶̥̅̔͂́L̷͓̻̬̓̔̈̑D̵̡̄͗
- Items that require the Alteration, Blood, Conjuration, Death, Destruction, Divination, Illusion, Mind, and Warp spheres
- All contraband items
- Items associated with the following classes: Antipaladin, Hedgewitch, Occultist, Oracle, Psychic, Spiritualist, Shaman, Summoner, Symbiat, Thaumaturge, Witch