Gust
Level | Casting Time | Range/Area | Components |
Cantrip | 1 Action | 30 ft. | V,S |
Duration | School | Attack/Save | Damage/Effect |
Instantaneous | Transmutation | STR Save | Control |
You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
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