Saol, Realm of Life (seel)
The Feywild of Amith
SAOL
A land dominated by magic and wonder, Saol, is a mystical place, and things tend to be more glorious and breathtaking here than on other planes, despite the dangers. A place of beauty, grace, magic, and peril. Lanterns seem to float in the air, which is alive with butterflies and other insects. There are areas in eternal twilight here, and the sun rests low in the sky, never rising or setting. Creatures that are harmed by the sun are safe here, and creatures that cannot see in the dark still retain their vision. The land is ruled by 'Six of Life, Zz'j'urr', with two main courts eternally fighting, vying for her reverence. They are known as the Court of the Sióg(she - ohg), and the Court of the Aos Sí (ow - es she)
The Two Courts
Court of the Sióg - The Summer Kingdom
Located in the southern regions, the lands surrounding Chateau Faria are too beautiful for mortal eyes to comprehend. Flowers bloom eternally in this "Summer Kingdom", where lakes sparkle as though made of sapphires. The air is always hot in the lands of Summer, and despite the constant twilight nearby, it is much brighter here.
Court of the Aos Sí - The Winter Kingdom
[be]Located to the lands of the east, the lands surrounding Arctis Tor are as harsh as winter itself. Icy cold and windswept mountains and dead forests. Only the strong survive in this land, where deadly predators hunt each other in the snows and struggle, both for survival and for the favor of their cold Queen. It is much darker here than in the rest of Saol.
Lands Outside the Two Courts
Rinceheim
Rinceheim(ren - kay)is the country of the korreds. It is located at the drier regions of Saol. The country has protected borders, and it is guarded by powerful constructs, made of metal, wood, and stone, and use mechanics as well as magic. Some constructs are even made with iron weaponry. is the country of the korreds. Rinceheim has not been challenged in centuries, but the korreds do not let their guard down.
The Rest of Saol
The lands outside the direct influence of either court are varied, ranging from copies of either Court to combinations of the two, to complete individual areas. Most lands of the Saol are subject to the changing of the seasons, unlike the lands of the Sióg and Aos Sí. Majestic castles and sunken mires dot the landscape, which is inhabited by representatives of both Courts, and by the Wyldfae, which belong to neither. Strange music can often be heard in the wildlands of the Saol, as can the laughter of the land’s inhabitants. The wildlands are just as perilous as either Court, but out here, it is much harder to let down your guard.
Other fey, like the Eladrin, the independent Archfey and hags, or powerful mortal creatures or their ghosts, can shape areas of Saol to their will. Over time, the land that one of these creatures has claimed transforms to fit their desire. Hysram’s Woods, for example, are a large patch of forest untouched by the outside seasons. The domain of the ghost of a powerful mortal that has found its way into the Realm of Life might appear like their home in life, or perhaps where they died. Any creature that has a domain in Saol are significantly more powerful there.
Geography
This large continent stretches across three main regions, from Temperate in the North, to a humid greener south, housing an arid desert between the two. To the East is an icy landscape of which little is known.
The continent sits above two intersecting tectonic boundaries; causing mountains in the land, as such, a singular location of volcanic activity, earthquakes are seldom.
The winds in this region are frequently weak, except those that come from the icy tundras to the east. All wind blows westward with large storms and extreme weather being infrequent, except towards the west coast, near 'Chalet of Saol' and 'Zz'j'urr's Wellspring'.
The seas to the West and far East of Saol are rough, while the seas to the North and South are gentle.
Saol is home to a large variety of creatures and plants, and a huge amount of those are found only in this region.
Zz'j'urr, Six of Life
Alternative Name(s)
Realm of Life. 'Land of Hedonism' 'God's Garden' 'The Allgreen' 'The Allspring'.
Type
Dimensional plane
Included Locations
Included Organizations
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Contested By
Remove these ads. Join the Worldbuilders Guild
Comments