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Combat Actions

"You're up, what does your character do?" (Link to a quick reference in the sidebar.)

Actions in Combat1


When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. Many monsters have action options of their own in their stat blocks.   When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.    

Additional Actions2


(Be aware, this is a variant rule - other games you've played or play in might not use them)
1Actions can be found on pg. 192 of Player's Handbook
2Additional Actions can be found on pg. 271 of Dungeon Master's Guide
Chad
"That's a lot of text nerd, and the DM is mad I still don't know combat after our third campaign... 'sides, I came to play nice and roll dice and I'm all done playing nice - what can I do?!"
Actions
Reasoning:
The reasoning behind allowing the additional actions to combat is from my belief in why Dungeons and Dragons being such a great hobby is due to the agency and decisions you get to make while playing. These actions have a publication on them so they are easy to reference, but in actual play feel free to try whatever action you think is reasonable at the DM's discretion.

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