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Quick Reference: Combat Actions

What can I do as a free action in combat?

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  •  pick up a dropped axe
  •  take a bauble from a table
  •  remove a ring from your finger
  •  stuff some food into your mouth
  •  plant a banner in the ground
  •  fish a few coins from your belt pouch
  •  drink all the ale in a flagon
  •  throw a lever or a switch
  •  pull a torch from a sconce
  •  take a book from a shelf you can reach
  •  extinguish a small flame
  •  don a mask
  •  pull the hood of your cloak up and over your head
  •  put your ear to a door
  •  kick a small stone
  •  turn a key in a lock
  •  tap the floor with a 10-foot pole
  •  hand an item to another character


What actions can I do during my turn in combat?
  • Attack (melee/range)
  • Cast a Spell
  • Dash (Double movement after modifiers)
  • Disengage (you don't provoke opportunity attacks 'til your next turn)
  • Dodge (adv on DEX Svs, hostile targets have Dis vs you)
  • Help (grant adv on task your helping an ally with or grant adv on their attack to a creature within 5ft of you )
  • Hide (if not seen, do a stealth check vs enemies perception)
  • Ready (can use your reaction to act later in the round. Must provide trigger and what you will do)
  • Search (Perc or Invest check)
  • Use object (anything that falls outside your free action or will take longer than 6 seconds)
  • Overrun/Tumble (Action or bonus action. Ath or Dex contest. If larger gain adv on Str check. Dis if smaller)
  • Stabilize (Medicine check. DC 10 or prof with healer kit. cause the dying creature to become stable)
  • Mark (when you make a melee attack, you can make one opportunity attack with adv and no reaction)
  • Escape a grapple (ath/acro vs grapplers ath)

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