Quick Reference: Combat Actions
What can I do as a free action in combat?
- draw or sheathe a sword
- open or close a door
- withdraw a potion from your backpack
- pick up a dropped axe
- take a bauble from a table
- remove a ring from your finger
- stuff some food into your mouth
- plant a banner in the ground
- fish a few coins from your belt pouch
- drink all the ale in a flagon
- throw a lever or a switch
- pull a torch from a sconce
- take a book from a shelf you can reach
- extinguish a small flame
- don a mask
- pull the hood of your cloak up and over your head
- put your ear to a door
- kick a small stone
- turn a key in a lock
- tap the floor with a 10-foot pole
- hand an item to another character
What actions can I do during my turn in combat?
- Attack (melee/range)
- Cast a Spell
- Dash (Double movement after modifiers)
- Disengage (you don't provoke opportunity attacks 'til your next turn)
- Dodge (adv on DEX Svs, hostile targets have Dis vs you)
- Help (grant adv on task your helping an ally with or grant adv on their attack to a creature within 5ft of you )
- Hide (if not seen, do a stealth check vs enemies perception)
- Ready (can use your reaction to act later in the round. Must provide trigger and what you will do)
- Search (Perc or Invest check)
- Use object (anything that falls outside your free action or will take longer than 6 seconds)
- Overrun/Tumble (Action or bonus action. Ath or Dex contest. If larger gain adv on Str check. Dis if smaller)
- Stabilize (Medicine check. DC 10 or prof with healer kit. cause the dying creature to become stable)
- Mark (when you make a melee attack, you can make one opportunity attack with adv and no reaction)
- Escape a grapple (ath/acro vs grapplers ath)
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