Welcome to Amith! The goal of each campaign and the adventures within them are of growth and enrichment for the World and in turn, the stories we make in them together. The world's aim is to instill a feeling of Amith being a 'lived-in' world. The way this is done is once a campaign has ended, the feats and failures of the adventures, have lasting, impactful effects, however small or grandiose they might be. For example, 'That town with a hag brewing you didn't have time to help' - might spell trouble, your consequences affect other campaigns, even ongoing ones you may not be a part of! The 'Unkillable Dragon' your party slew? Your names may become intertwined into the language, becoming metaphors for an underdog story. You may need to convince a town on why they shouldn't ask the adventures of old to help them, rather than you being our only hope Obi-Wan... Amith is a world, with a warring pantheon, in constant flux, with every story potentially causing a cascade of events, forever altering the course of the world. By giving us a backdrop setting of familiarity, while maintaining a sense of wonder and endless possibilities, Amith is another tool for us to make fun, engaging, and memorable stories together.