Kurug
"Don't , lest your idiocy is revealed. Don't yawn, lest you show your weakness. Lastly, don't fall asleep. It shows people they are boresom."
The walls of the praetorium are decorated with relics of conquest. One might be foolish enough to consider the praetorium simply a museum or archive. The praetorium houses a legacy of victory. The artifacts and relics stored there represent the spoils of war. And for each of these, there is a proper accounting.
The position is not envied. While the Kurug is a soldier first, the Kurug is seen as a diplomat. Confined to the Praetorium, the Kurug has little opportunity to win glory and fame. While the Kurug may bear many burdens, the most cumbersome is dealing with the sporadic, disorganized cultural mores and norms. The Kurug often must listen to poorly conceived placations. To this, the Kurug responds, "The price stands."
Appointment
The selection of a Kurug is the introduction of the retirement for aged soldiers. When the previous Kurug passes or is unable to perform the duties, the governor is informed that a new Kurug must be selected. Generally, the selection will be made from the aged attendants that serve at the Castrum, though this is not necessarily required. The governor sends a request for, "those willing to speak for Mustanir, to barter for peace, and fulfill the duties of honor." Those that are previously associated with the last Kurug step forward and say, "I will." Others in the room may also step forward if they so choose, speaking the same words (the traditional words for accepting the post). The governor will then appraise the individuals, asking their names, their history, and their oath. The governor will then choose a single person as Kurug by calling them by name. The required response, "I will begin this privileged duty," after which they depart. Those that remain step back as the governor ends his speech.
There have been a few occasions where the title of Kurug has not been filled immediately after the previous one passes. This is generally during turmoil when the governor is not within the Castrum, or is otherwise unable to deliver the address. In this circumstance, the General of the Last Light will fill in for the governor and fill the role.
Duties
Firstly, the Kurug requires that visiting envoys are lead through the vast collection of artifacts and treasures that Mustanir has taken. By touching on the histories of the pieces, the Kurug reminds the envoys of past conflicts and unpaid costs of war. Peace requires compensation which the Kurug obliges to calculate. The accurate calculation made through objective events without consideration of moral obligation or public sentiment. In fact, it is not the governor of the praetorium that sues for peace. That is solely the duty of the Kurug. Mustanir has been considered, "an apathetic people, devoid of reason and feeling. For peace, they demand coin. For blood, gold. Is that the cost of honor?" This refers to the duties of the Kurug.
While the duties of the Kurug may be mundane, the Kurug stands as the penultimate diplomatic entity. Any discussion of peace must be presented to the Kurug with an acceptable offer of payment. It also falls on the Kurug to interrupt any discussion of peace with anyone other than the Kurug, even if that means interrupting visiting monarchs, chieftains, or deities.
Responsibilities
The Kurug maintains the record and history of the artifacts. Amidst an arsenal of weapons and legions of soldiers, the Kurug provides an accounting of histories. Leading discourses on councils of war and various cultures, the Kurug has a tiresome job. It is when the envoys from distant lands arrive that the Kurug moves.
Of the accounting that is made, the Kurug assesses the worth of the artifacts based on the blood that was spilled, the burden on the people that was levied, and the monetary value of the peace. It is the obligation of the Kurug to receive all that is required. Before an audience with the governor can be granted, envoys must first be reminded of the price of war.
Benefits
The Kurug receives no special allowance, but receives a residence in the Castrum. This is to ensure that the Kurug is present when needed within the Kurug. It also removes the need for the Kurug to travel. The Kurug is given ceremonial clothes (though it has been noted that butler's within Mashangist wear a similar costume with slightly different styling) to wear while performing duties. Nine attendants serve the Kurug, specifically to acquire information about the items within the halls.
Accoutrements & Equipment
The costume that the Kurug wears is a trim white garment to indicate that the Kurug is above sentiment. The Kurug is spotless, driven by a single purpose. The pants are well-fit and are made to match an accompanying jacket from which white gloves cover the hands. The elaborate white dress is known to make others uneasy, further adding to the message that the Kurug wants to convey.
Grounds for Removal/Dismissal
While the Kurug serves at the honor of the Governor, the Governor may choose that the Kurug must be removed. There are times when the actions of the Kurug does not match the expectation of the Governor. An instance of this may include the calculation of the cost of a conflict being low, affording the opposition to pay the cost. Thus, a Governor with ambitious intents may be undercut by the Kurug, but must be held to the sworn oath. The governor, in response, will dismiss the Kurug and elect a new Kurug. This is generally seen as dishonorable to the Kurug as the Kurug did not understand the full cost of the conflict. This miscalculation may have resulted in negative consequences for Mustanir, thus the Kurug is dismissed.
Type
Civic, Political
Form of Address
Kurug
Alternative Naming
Ransomer of Peace
Source of Authority
Governor
Length of Term
At the pleasure of the governor
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