Settlement Mechanics
Settlements are treated like a character with attributes, abilities, and traits.
Settlement Attributes, Abilities, and Traits
Size: in half mile hexesSettlement Attributes
Resource Pools
- Fuel
- Water
- Perishable Food
- Non-Perishable Food
- Batteries
- Medicine
Settlement Abilities
Resource Production and Management
Safety and Security
Recreation and Morale
Settlement Traits
Settlement Gameplay
These mechanics support two modes of gameplay: Cooperative and Competitive. In Cooperative Play, the players take roles as the governing body of a settlement. In Competitive Play, each player take the role of a settlement or group in a particular region, playing as the character of "that settlement". Campaigns can use one or the other, or a combination of the two. During a settlement turn (in-game weekly or monthly; per game session), players allocate resources and make decisions for that settlement. The outcome of these decisions will unfold as the character based gameplay unfolds. Examples:- Cooperative: Players of characters from Jackson, and manage the settlement of Jackson during faction turns.
- Competitive: Players play their character and a faction that could help or hinder the party: Jackson, WLF, Seraphites, Raider Faction
- Cooperative/Competitive: Alternate Settlement turns between (cooperative) Jackson and (competitive) other factions.