Activity: Crafting

The rules for crafting are inspired by the Complete Craftsman by Mage Hand Press. Use this link to purchase a copy and support both the creators and Casters & Castles.   Industrious students can create magical and non-magical objects.  

Mundane Item Crafting

  Crafting a non-magical item requires three things:
  • Access to the relevant tools
  • Proficiency in the related toolset
  • Access to appropriate materials totaling half of the item's market value.
  With these things, you can start crafting the item in question, making progress over time. Progress is measured in gp value, so valuable items generally take longer to craft.
Activity Type Time Stress Health Description
Crafting (Mundane) Optional 1 0 0 You make 5gp of progress towards crafting a mundane item
Alchemy/Herbalism Optional 1 0 0 You make 10gp of progress towards crafting up to five consumable items of the same type (five flasks of acid, etc)
Artistic Composition Optional 1 0 0 You make 5gp of progress towards creating a piece of art
     

Working Together

    If a proficient character with access to the correct tools works with you, they contribute their progress towards the project. A non-proficient assistance adds half the normal progress towards the project.  

Magic Crafting

    Crafting a magic item is complex. You must build an object of high quality that will serve as a permanent spell matrix, designed in ways that store, shape and deliver magical energy. You must also infuse it with a huge amount of magical energy to make sure that the spell matrix remains charged. As such, crafting a magic items requires that you be a certain level spellcaster, have a schematic that models the item's magical matrix, and expend a large number of spell slots to complete the item.
Activity Type Time Stress Health Description
Craft Magic Item Optional 1 0 0 You make 25gp of progress towards the item
  Check this table to see how much it takes to create every level of item.
Rarity Minimum Level Value (Consumable) Value (Permanent) Spell Slots Schematic DC
Common 3rd 50gp 100gp 1 18
Uncommon 3rd 100gp 500gp 5 21
Rare 6th 500gp 5,000gp 50 24
Very Rare 11th 5,000gp 50,000gp 500 27
Legendary 17th 50,000gp 500,000gp 5,000 30
   

Schematics

  Every magic item (except a Spell Scroll or a Potion of Healing) requires a schematic. Ioth Academy has a large library of schematics for almost every imaginable kind of magic item, but access to these schematics is restricted. You must obtain permission from a teacher to receive a copy of an item schematic. Alternatively, you can try to research the schematic yourself, or steal it. Researching a schematic requires an Intelligence (Arcana) check equal to the Schematic DC. Stealing it requires two successful checks out of the following (same DC): Dexterity (Stealth), Dexterity (Sleight of Hand), Charisma (Deception), or Thieves Tools. Once you've successfully created a magic item, you can add it to your schematic book and recreate that item henceforth.

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