Nethys
The All-Seeing Eye
Nethys (pronounced NETH - uhs) is a god who holds magic above all things. He gained enough power to witness all that transpired on all planes, and this both fueled his divinity and drove him irreparably mad. He is a god of magic, torn between destroying the world with one hand and saving it with the other. This dual-edged nature of magic is cherished by his followers and is epitomized in his apotheosis.
Nethys is one of four gods who assisted in bringing an end to the First Death March.
Divine Domains
Destruction, Knowledge, Magic, Protection
Holy Books & Codes
The Book of Magic: This is a comprehensive guide for channeling magic and the ramifications of its use and misuse. Although its teachings are always written on the interior walls of Nethys' temples, most priests also carry them as a book or scroll bundle.
Divine Symbols & Sigils
Two-toned Mask
Tenets of Faith
The learned and powerful church of Nethys is as divided as its god, many event actively opposing rival temples. Magic and the ability to cast it is held above all other things. Nethys is worshiped by all those with an interest in magic and its use and advancement. Rank within the clergy is determined by magical knowledge and power, with the former more important in benign temples, and the latter taking precedence in the more malevolent ones.
Holidays
Abjurant Day occurs on 8 Neth and is known as a day of cooperation between neighbors to shore up mutual defenses and train allies in magic. Potential apprentices are often tested on this day.
Evoking Day: is full of vibrant explosions, skillful wielding of spells, and much dancing. Evoking day is observed on the 18th of Neth featuring a grand meal shared by celebrants during the afternoon and a wondrous exhibition of brilliant and explosive magic once the sun sets. These days, such colorful magical displays are augmented with fireworks of a dozen different colors and patterns.
In temples of Nethys dedicated to revering evocation magic, priests and prominent arcanists particpate in spell duels where each contestant stands on a raised platform and takes turns trying to incapacitate their opponent. The magic wielded in these duels favors the flashy over the dangerous, but clerics of Nethys are on hand to treat any injuries. These duels gather large crowds eater to lend their applause to their favorite contestant.
It is also during this festival when wizards who worship Nethys open their spellbooks to others who share their craft. Wizards normally guard their spellbooks with their lives and covet the eldritch information therein, but on Evoking Day these wizardsd meet with one another prior to the afternoon feast to share their spells just as they prepare to share a grand meal.
Though Evoking Day is primarily a day of grand magic, those with no spellcasting talent still flock to local temples of Nethys to partake in the shared feast and flashy evening displays of magic and fireworks. Between the meal and into the night, celebrants wear black-and-white robes and perform joyous dances meant to give thanks to the wonders ANethys brought to mortal beings. These dances are grand affairs involving dozens of dancers all spinning and clapping to the accompanying music as their black-and-white robes fan out around them with each spin. As night descends and the fireworks and magical displays being, the dancing rises to a climax erupting in shouts and calls to Nethys with each thunderous boom.
Transmutatum: celebrated on the 28th of Neth is a day of reflection and self-improvement. Many followers of Nethys begin research and crafting projects on this day.
Divine Classification
God
Church/Cult
Children
Sex
Male
Eyes
One glowing golden eye with no pupil nor iris. The other is burned out husk with smoke emerging from the socket.
Hair
White, sleek and shoulder length
Skin Tone/Pigmentation
One side of him is youthful and dominating, almost glowing with power while his other half is charred and crackling with leaking magic.