Magic
Druidic magic is the oldest, going back to the time that treants were the only civilized races. Druids are the most common magic users, and even small communities have their village druid to heal disease, make the crops grow with little effort, finding lost children and so on. Very few druids learn much more magic than that.
Arcane magic is almost as old, discovered by giants in the dawn of the world. Most arcanists serve a similar function to druids — creating and fixing everyday items, protecting their village from attack, and creating what magic items they can for their community’s use.
Ancient Goddossea and modern Fealand mastered the art of building constructs, spell cannons, and other mechanical arcane devices. Their powerful ‘magewrights’ are highly trained and respected.
Everything has a god or guardian spirit: every forest, city, stream, and even doorway may have a divine presence. There are thousands of gods, but few powerful enough to grant their worshippers magical powers.
Inventing new gods or pantheons is encouraged.
Divine spellcasters are relatively new compared to druids and arcanists. Clerics and paladins do not appear in myths before fragmentary mentions in stories about the worldwide rebellion against the Five Emperors.
This had led many to assume that the gods first intervened in the world to aid the rebels against the dragons, thereby freeing what would soon be known as the ausrani.
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