Sensory Deprivation
Effect
You touch one creature that you can see within range, which must succeed on a Constitution saving throw. On a failed save, they are Blinded, Deafened, and can feel, smell, and taste no sensation. The target gains no benefit from blindsight, scent, or tremorsense. If the creature is targeted by another spell or takes damage, they can make the saving throw again.
For every round the creature is Deprived, they must make a Charisma saving throw against your spell save DC or take 1d8 psychic damage. For every two failed saves against this spell, the DC increases by 1.
Side/Secondary Effects
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the duration and damage of the spell to 10 minutes and 2d8 (5th level), 30 minutes and 3d8 (6th level), 1 hour and 4d8 (7th level), 8 hours and 5d8 (8th level), or 24 hours and 6d8 (9th level).
Material Components
A blank sheet of paper
Gestures & Ritual
This spell has a verbal component.
Related Discipline
Sorcerer, Warlock
Related School
Enchantment
Effect Duration
Concentration, up to 5 minutes
Effect Casting Time
1 action
Range
Touch
Level
4th