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Ancient Waters

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This sandbox of cultures and concepts aims to draw on inspirations from our own Earth's history, cultures and myths and combine them with classic D&D concepts.   Ancient Waters started with a small region of many rivers and waterways, and the idea of an old, ooold world. Thus the project name stuck. The core concept is a world that is past its typical high fantasy ''golden days'' with dragons, adventurers and fighting gods. The world has, however, not progressed far. Development is not linear, and will not endlessly follow a route of modernization. Neither will its glory fade away with ''the light of the valar''.   The world finds itself stuck in a complicated and ever changing state of both developing new (and discovering old) technologies, social developments and faiths.   Each region has some core of one or several Earth cultures, usually with one or more twists. In Ancient Waters you are encouraged to take your favorite cultural concept or design, add some D&D flair to it, and add to the world's lore.

Campaigns

Secrets of the Thunderhead Plateau

Dungeons & Dragons 5e

A recon squad must navigate kobold camps to scout out the fallen giant stronghold

Looking for Players
Private
Trail of Lost Bells

Dungeons & Dragons 5e

A party of migrants, monastics, & mercenaries accompany Nurse Nancy in her travels westward across the praire of Lövasfold

Looking for Players
Private
Karloff Estate Haunted Manor Foreclosure

Dungeons & Dragons 5e

Several parties find themselves in a twist over who will inherit the Karloff Estate

Szewn Stories

Dungeons & Dragons 5e

Different stories set in and around the lands of ''Szewn'', a large decentralized country inspired by Eastern and Central European cultures.

Looking for Players
Tales of Karst

Dungeons & Dragons 5e

Different sessions detailing the small stories that make up a greater living city

Prince of the Stars

Dungeons & Dragons 5e

Three misfits investigate an unnatural forest-fire in the city of Karst

Characters