Orc

Owing to their intimidating stature and sturdy build, orcs have embraced a nomadic lifestyle, migrating through the nothern plains of the Aurelian Empire and the prairies of Fulminaria, though the split of empires has interrupted their traditional migratory path. While seen as brutish by outside observers, orcish tribes uphold a utilitarian lifestyle that is driven by a strict code of honor. Members are judged by the worth they bring to their tribe and brought up in leadership through a meritocracy. Every orc is born with a purpose assigned by their name, and if they are able to excel at their purpose, they will grow and thrive in their tribe. Even if you are born as Khogra, the one who carries waste, you can rise to lead your tribe if you are proficient enough in your task.   Unfortunately, orcs are mainly known as reavers and bandits through the empires because, when the empires removed their ability to follow their ancestral migratory paths, they turned their talents away from wild game and towards the settlements of the empires. Orcish warbands are a common sight in the countryside, and though many of the orcs who leave orcish settlements for a settled city will insist that many orcs enjoy a life of peace and they raid out of necessity, not enjoyment, this is often the bias many folk hold for orc kind.  

Half-Orcs

Half-orcs, much like half-elves, can be found anywhere that orcs mingle with other humanoid races. Unfortunately, unlike half-elves, they are not as well received in settled society nor are they welcome within orcish encampments, seen as an aberrant mixture of orcish blood and that of those who destroyed their way of life. Often half-orcs turn to a life of adventure in hopes of finding a community that will welcome them; the Adventurers' League will take in everyone and anyone, after all. Half-orcs become adventurers and explorers, creating the connections and settled life they long for.

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