The Bedlamite
When the bare crust of land emerged from the Primordial Chaos which roils below the churning Harmonic Spheres, the Bedlamite was first to lay claim to it, giving birth to Mortals and breathing life into the Mortal Sphere. For this, the Bedlamite is a god of creation, life, and love. However, the motives of the Bedlamite were unpure; They desired to draw the attention of their divine brethren to create something new, for They had grown bored with the Harmony of the Spheres, for the Bedlamite is a god of change and enemy of stagnation. With their shifting raiment, They set about creating the many varied Mortal forms. It first created the long-lived elves, who They knew would so come to love the gifts of the Wanderer and had within them capacity for great works. Then it breathed life into the mountains, populating them with the noble form of the dwarves whose stout hearts were slow to love or hate, creating them as loyal friends or vicious foes. They finished Their first breath of creation by populating the lands between forest and mountain with humans, Their most beloved creation. But, They so too doomed mankind to a short life. While elves live until they are slain and dwarves boast the longevity of the mountains, humans are confined to but a fraction of that time. But in their brief time to walk the surface of Andali, humans burn the fiercest and brightest of all the Mortal races. For within the hearts of man the Bedlamite placed the closest semblence to Their divine essence, weaving great potential for creation and destruction within their form.
And by this time, the other divine hosts had begun to take interest in the work of the Bedlamite, filling the Mortal Sphere with works of their own. Through unions of devil, dragon, and deva with humans, tieflings, dragonborn, and aasimar arose. And so the Bedlamite rejoiced, for the other gods had accepted Their gift and felt in this moment a kindred with Their brethren They had not felt since the Harmonic Spheres were silent. So the Bedlamite is a god of kinship and gifts.
But so the Bedlamite is a god of hedonistic indulgence and sultry pleasures without temperence, Their lust to create continued unchecked. As comminglings of divine essence and Mortal kind continued to branch out the specie of Mortals, They continued to create as well. They spun the clever and crafty gnomes; the humble halfling, delighted with the simple pleasantries of life; the stalwart goliaths, stewards of the Southern Wilds and the secrets of Chyronvein; the gentle firbolg, who shepherd the wilds of Andali; the elemental genasi, who would grow to become sailors of the Primordial Chaos. They created kobold, lizardfolk, goblinoids, shifters, and orcs to live in tune with the Wanderer's creations: the noble aaracokra who lay claim to the skies and are so beloved by the Monarch; the mysterious triton, sea elves who roam the oceans beneath their waves; the nomadic tribes of tortles who carry their homes upon their back and wander where sea meets land; lithe tabaxi, hunters and protectors of the Aurelian plains; and the cursed kenku, cursed to but mimic what they hear for their role in the Silent War. The final Mortal race the Bedlamite created was the changeling, for They desired Their final gift to the Mortal Sphere to be Their greatest design that could encompass all that came before in the pinnacle of divine creation. And thus the Mortal races were created in the Bedlamite's own image.
And then They began to place burdens on divine and Mortal alike. Concluding their work creating Mortals, they moved to begin creating more. Where each god had conjured into being servants both noble and base, be they celestial, draconic, devilish, or demonic in nature, so too did the Bedlamite. Birthed from Their realm of Bedlam, an everchanging kingdom of chaos, the Bedlamite sent forth monstrocities and aberrations to plague the Harmonic Spheres, drawing great ire from their divine brethren, to which the Bedlamite naught but laughed and retreated deep within kingdom. So thus the Bedlamite is a god of trickery and double crosses.
As the Bedlamite represents forces and means to harness the power of creation, They are the patron of artifice and tinkerers across the empires. When experimenting with new machinations, artificer guilds see misadventures in their creative process as blessings from the god of chaos that might lead to new epiphanies as they continue to create; accidents that uncover new worlds. Clerics and paladins of life also find a home in the church of the Bedlamite and a large temple in Their honor is housed amidst the silver mines of Fulminaria. Healers learn their trade there and miners leave offerings for a safe return as they venture deep into the earth. Similarly, anyone who plies their trade below the surface in the raucous, chaotic realm of rock and stone lifts prayers to the Bedlamite for preservation.
But those of black heart also find succor in the bosom of the Bedlamite. Their infernal mechanations often call upon Their influence to mask their actions in a cloud of obscurity. Masters of undeath find home with the Bedlamite, for They allow them to break the laws set in place by the gods who would otherwise lay claim to their souls. They allow for foul acts of unnatural necromancy and and heinous crimes against the Harmonic Spheres. For while They are a god of freedom, so too They are a god of glutanous, unchecked consumption.
And by this time, the other divine hosts had begun to take interest in the work of the Bedlamite, filling the Mortal Sphere with works of their own. Through unions of devil, dragon, and deva with humans, tieflings, dragonborn, and aasimar arose. And so the Bedlamite rejoiced, for the other gods had accepted Their gift and felt in this moment a kindred with Their brethren They had not felt since the Harmonic Spheres were silent. So the Bedlamite is a god of kinship and gifts.
But so the Bedlamite is a god of hedonistic indulgence and sultry pleasures without temperence, Their lust to create continued unchecked. As comminglings of divine essence and Mortal kind continued to branch out the specie of Mortals, They continued to create as well. They spun the clever and crafty gnomes; the humble halfling, delighted with the simple pleasantries of life; the stalwart goliaths, stewards of the Southern Wilds and the secrets of Chyronvein; the gentle firbolg, who shepherd the wilds of Andali; the elemental genasi, who would grow to become sailors of the Primordial Chaos. They created kobold, lizardfolk, goblinoids, shifters, and orcs to live in tune with the Wanderer's creations: the noble aaracokra who lay claim to the skies and are so beloved by the Monarch; the mysterious triton, sea elves who roam the oceans beneath their waves; the nomadic tribes of tortles who carry their homes upon their back and wander where sea meets land; lithe tabaxi, hunters and protectors of the Aurelian plains; and the cursed kenku, cursed to but mimic what they hear for their role in the Silent War. The final Mortal race the Bedlamite created was the changeling, for They desired Their final gift to the Mortal Sphere to be Their greatest design that could encompass all that came before in the pinnacle of divine creation. And thus the Mortal races were created in the Bedlamite's own image.
And then They began to place burdens on divine and Mortal alike. Concluding their work creating Mortals, they moved to begin creating more. Where each god had conjured into being servants both noble and base, be they celestial, draconic, devilish, or demonic in nature, so too did the Bedlamite. Birthed from Their realm of Bedlam, an everchanging kingdom of chaos, the Bedlamite sent forth monstrocities and aberrations to plague the Harmonic Spheres, drawing great ire from their divine brethren, to which the Bedlamite naught but laughed and retreated deep within kingdom. So thus the Bedlamite is a god of trickery and double crosses.
As the Bedlamite represents forces and means to harness the power of creation, They are the patron of artifice and tinkerers across the empires. When experimenting with new machinations, artificer guilds see misadventures in their creative process as blessings from the god of chaos that might lead to new epiphanies as they continue to create; accidents that uncover new worlds. Clerics and paladins of life also find a home in the church of the Bedlamite and a large temple in Their honor is housed amidst the silver mines of Fulminaria. Healers learn their trade there and miners leave offerings for a safe return as they venture deep into the earth. Similarly, anyone who plies their trade below the surface in the raucous, chaotic realm of rock and stone lifts prayers to the Bedlamite for preservation.
But those of black heart also find succor in the bosom of the Bedlamite. Their infernal mechanations often call upon Their influence to mask their actions in a cloud of obscurity. Masters of undeath find home with the Bedlamite, for They allow them to break the laws set in place by the gods who would otherwise lay claim to their souls. They allow for foul acts of unnatural necromancy and and heinous crimes against the Harmonic Spheres. For while They are a god of freedom, so too They are a god of glutanous, unchecked consumption.
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