The Wanderer
For the Wanderer so loved the Bedlamite's creation, They gave unto them a green world, filled with the flora and fauna so they might sustain themselves. It is said where the Wanderer touches the Mortal Realm, plants for leagues around lean in towards Them like flowers to the sun. Beasts of the green are drawn to Their presence as moths to a flame and become docile in Their presence. They are the embodiment of nature, and this gives Them the love of druids and their circles, gardeners, farmers, the folk of the wood, and those who ply their trade upon the land.
The Wanderer abhors the structure of modernity, and though it loves Mortals, seeks to take back at times some of the land which They have given up to the growth of cities. As civilizations rise and fall, empires wax and wane, the Wanderer returns to the land, coaxing life back into forgotten realms. For this, they are the god of growth, new beginnings, healing, and reclamation. But with the Wystwood and Falkwood as example, so it is also found that the creations of the Wanderer and the creations of Mortals can coexist, even intersecting in beautiful matrimony, and thus so too the Wanderer is god of harmony. But nature remains as everchanging as the sea and volotile as the fires of an errupting volcano, and thus the Wanderer is god of the sea and fire, and all forces of natural wrath that shape the face of Andali. For so the Wanderer embraces change, They are the natural enemy of stagnation, and thus the nemesis of all powers of the Darkness.
For this ire, the Wanderer was the god to rise up when the Dark was unleashed upon their beloved Arborea, tainting the ancient, mighty trees with Its foul aire and wretched infection, choking the Wood Elves, the peoples of the Wanderer, with Dark Blight; the infernal Mage Rot. As the Wreathwood, the great treant druid circles of Arborea, fell, the Wanderer waged war with the Dark. Their battle raged without rest for nigh on three years, until in the fourth year, the Wanderer forced the Dark into a prison to be held in place by powerful magics. Afterwards, the Wanderer created the Arborscar around the site of their battle so that none may interfere with the fate of the Dark but Itself.
Exhausted from battle and the strain of Their magics, the Wanderer retreated to rest in Sylva, the Harmonic Sphere through which it is said the Faewild spills out and the domain of the Wanderer. Sylva is a densely packed forest where all manner of beast make their home. Followers of the Wanderer believe that when they die, they will be spirited to Sylva to join the Wanderer in Their Respite, and then one day be sent back to the Mortal Sphere to populate the greenspaces which are so beloved, and repeat this circle of life until the Next World comes.
The Wanderer abhors the structure of modernity, and though it loves Mortals, seeks to take back at times some of the land which They have given up to the growth of cities. As civilizations rise and fall, empires wax and wane, the Wanderer returns to the land, coaxing life back into forgotten realms. For this, they are the god of growth, new beginnings, healing, and reclamation. But with the Wystwood and Falkwood as example, so it is also found that the creations of the Wanderer and the creations of Mortals can coexist, even intersecting in beautiful matrimony, and thus so too the Wanderer is god of harmony. But nature remains as everchanging as the sea and volotile as the fires of an errupting volcano, and thus the Wanderer is god of the sea and fire, and all forces of natural wrath that shape the face of Andali. For so the Wanderer embraces change, They are the natural enemy of stagnation, and thus the nemesis of all powers of the Darkness.
For this ire, the Wanderer was the god to rise up when the Dark was unleashed upon their beloved Arborea, tainting the ancient, mighty trees with Its foul aire and wretched infection, choking the Wood Elves, the peoples of the Wanderer, with Dark Blight; the infernal Mage Rot. As the Wreathwood, the great treant druid circles of Arborea, fell, the Wanderer waged war with the Dark. Their battle raged without rest for nigh on three years, until in the fourth year, the Wanderer forced the Dark into a prison to be held in place by powerful magics. Afterwards, the Wanderer created the Arborscar around the site of their battle so that none may interfere with the fate of the Dark but Itself.
Exhausted from battle and the strain of Their magics, the Wanderer retreated to rest in Sylva, the Harmonic Sphere through which it is said the Faewild spills out and the domain of the Wanderer. Sylva is a densely packed forest where all manner of beast make their home. Followers of the Wanderer believe that when they die, they will be spirited to Sylva to join the Wanderer in Their Respite, and then one day be sent back to the Mortal Sphere to populate the greenspaces which are so beloved, and repeat this circle of life until the Next World comes.
Structure
Worship of the Wanderer is commonplace amongst the people of Andali, for nature is a beast one must contend with in everyday life from city to the sea. The druid circles that dot the land are each dedicated to aspects of the Wanderer and are the main congregation spaces for worship of the diety. Though, it is common for cities, farms, and estates that boarder the wilderness to keep a shrine to the Wanderer at the edge of the wood as a plea for the Wanderer's mercy.
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