The Shadowfell

At first blush, the Shadowfell seems much like the world. It is not a lush and verdant hunting ground like the Feywild, nor is it the tumultuous battleground of the Elemental Chaos. Its appearance can be deceiving, though, for the Shadowfell’s differences are woven into the fabric of the plane.   In this dark and imperfect reflection of the natural realm, shadows and gloom replace light and hope, suffusing everything with melancholy. A sense of fear and isolation fills living creatures with the urge to surrender to fate. Only those who are strong of heart and mind can survive in such a place.   Creatures of shadow plague both travelers and residents of the Shadowfell. Souls drift across the desolate landscape, sometimes becoming trapped or tormented. Great forces vie for control of this land, waging war for dominion over death. For these reasons and more, the Shadowfell beckons heroes who have a thirst for adventure and a desire to do good.

Localized Phenomena

Shadowfell Despair

A melancholic atmosphere pervades the Shadowfell. Extended forays to this plane can afflict characters with despair.  

Domains of Dread

In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these "darklords," and through cruelty or carelessness trapped innocent mortals in these domains as well.
Alternative Name(s)
The Plane of Shadow
Type
Plane of Existence

Evernight

The city of Neverwinter has a dark reflection on the Shadowfell: the city of Evernight. Evernight is a city of cracked stone edifices and homes of rotten wood. Its roads are made mostly of trampled grave dust, and its few cobbled streets are missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.   The city's living residents include mad necromancers, corrupt purveyors of human flesh, worshipers of evil deities, and others who are able to make themselves useful and crazy enough to want to live here. But the living are a minority in Evernight, for the bulk of the population consists of the shambling dead. Zombies, wights, vampires, and other undead make the city their home, all under the watchful eyes of the ruling caste: intelligent, flesh-eating ghouls.   Rumors abound that this foul place mirrors one city on every world.