Church of the Messenger

The Church of the Messenger has played an important role throughout Anvirmar, maintaining communication and funerary rights while civilization otherwise faltered.

The Formation

136 AE 208 AE

The Ursian Empire has fallen and the gods have retreated to the Empyrian Temple. Most of Northern Anvirmar falls fighting among local warlords. While the faith of some falters, the Messengers know their service is simply more vital than ever. They maintain their faith and their place on the fringe of society.

  • 136 AE


    Clodagh Defeats Jarlerus the Corrupter
    Religious event

    Laying claim to the first miracle since the Fall of the Empire, the Messengers locate and destroy the lich Jarlerus the Corrupter, banishing its soul to the netherworld. Once barren lands around the Corrupter's tower begin to flourish. The Messengers take possession of the tower, renaming it The Needle and creating the new church.

  • 137 AE

    147 AE


    Centralizing the Church
    Political event

    Over the next decade a large focus is spent in centralizing the church, using the Needle as focus point. In an age of upheaval and with a notable victory behind them, the growing sense of stability within the Messengers is an attractive feature. The church begins to draw an unusually large amount of followers. Centralizing helps the messengers expand their secondary service: post. While couriers, errand runners, and pages often whispered a prayer to Waymein for help in difficult tasks, this organization gave the church political pull and inroads towards rulers and, eventually, guilds. The church became the defacto delivery service before the post-empire world knew it was ready for such service.

  • 148 AE


    The Visions are added to the official texts of the church
    Religious event

    The church had been built upon a set of texts known as The Rites, which detailed legends of Waymein as a messenger to the gods and in his post as psychopomp, the journey to the afterworld, prayers and rites of burial. The church now adds to this The Visions, which detail how Clodagh and her followers were able to win their victory and the claiming of the Needle.

  • 178 AE


    Clodagh names Daenumer Shadesmith Successor
    Political event

    At the age of 74, Clodagh the Blessed names Daenumer Shadesmith her successor to guide the church. From this point on most of her time is spent in spiritual isolation, excepting a few chosen close friends and acolytes. Daenumer functionally heads the church.

  • 208 AE


    Death of Clodagh
    Life, Death

    At the age of 109, Clodagh dies from very old age.

Expansion

209 AE 436 AE

A period focused on expansion of the church and securing its place in society. Although some initial turmoil leads to lively debate, the inner politics of the church remain consistent for a lengthy time.

  • 213 AE


    Formation of the Needle Knights
    Founding

    Partially to protect their own material interests, but also to combat threats related to the domain of Waymein a militant arm of the church is founded. The Order of the Needle consists of war trained priests and holy warriors who have sworn to protect the mortal realm against those who would do it harm by trying to escape the natural path of life-death-and-afterworld.

  • 216 AE

    9 Jorim

    Needle Knights Purge Devil's Deep Canyon
    Military action

    With debate still raging in the church about the formation of the knighthood, Daenumer sends a faction of knights to Devil's Deep Canyon in the neighbouring Kymora. The canyon was once a wealthy mining spot for the Kymorian republic, but had become the home to a powerful banshee and the spirits of her victims. When the Needle Knights were able to rid the canyon of the undead and return it's wealth to the republic, they won a powerful boon for the church. This quelled further debate on the subject, though it had cost Daenumer much of his support.

  • 249 AE


    Needle Knights extend their services as hired protection
    Political event

    Having gained a reputation for honour, strength, and indepence from political ties, the Needle Knights are sought after for private protection. They provide it mainly for travelers journeying from city to city.

  • 293 AE


    Daenumar names his successor
    Political event

    Daenumer appoints Zhanna Hallowind as his successor. Having spent most of his political capital in the formation of the Needle Knights, the rest of his time as High Priest was unremarkable compared to his rise.

  • 297 AE


    Steps to Expansion
    Civil action

    Zhanna Hallowind proves to be less divisive than Daenumer with a refocus on the religious and postal aspects of the church, although the knights by no means suffer. Zhanna works towards bringing the church deeper into the community, building shrines in places other than necropoli, paupers fields, and burial mounds. She also has the delivery arm separated from the religious arm for the first time, finding places in cities where delivery can be arranged in a more businesslike fashion. These moves do have their dissenters, but the overall effect is to draw more in to the church.

Volshkan Cruesade

437 AE 476 AE

Emergence of a plague reveals an undead infestation in the lands of Volshka and the messengers go to war.

  • 437 AE


    Plague! The Grey Mask!
    Plague / Epidemic

    A strange plague erupts in the Eastern land of Volshka and quickly overflows its borders, threatening Anvimar.

    Additional timelines
  • 438 AE

    13 Kaulim

    Twelve set forth to Volshka
    Diplomatic action

    Cardossa Banninddare selects nine knights to join her and the priest Casimir, along with his acolyte, on a journey to Volshka to search out the source of plague spreading throughout Anvimar.

  • 438 AE

    18 Thaunim

    Strange Encounters
    Diplomatic action

    After exploring a twisted landscape and encountering several towns where the once vibrant Volshkan's have become wary of people, they messenger retinue send one knight back to report their findings thus far.

  • 438 AE

    21 Thaunim

    Razing of Brachau
    Military action

    Having found the city completely overrun by undead, Brachau is razed by an army sent by the Needle.

    Additional timelines
  • 476 AE

    27 Briidaim

    Assault on the Needle
    Military action

    As the Messenger's closed in on Vasile, he had one last surprise. Behind the lines, where the lands were beginning to be restored and resettled, appeared nine knights. Their armour was blackened, their swords broken, and their eyes flame. They cut a swath of destruction to the base of the Needle. Overdrawn and over-committed to the war, the Needle was ill prepared. Though the messengers remaining managed to hold off their assault, it was at great loss and they were unable to destroy the newly created death knights.