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Druid Spell List

Spells the Druid has access to.

Cantrips:

Control Flames Create Bonfire Druidcraft Frostbite Guidance Gust
Infestation Magic Stone Mending Mold Earth Poison Spray Primal Savagery
Produce Flame Resistance Shape Water Shilelagh Thorn Whip Thunderclap

1st Level:

Absorb Elements Animal Friendship Beast Bond Charm Person Create or Destroy Water Cure Wounds
Detect Magic Detect Poison and Desease Earth Tremor Entangle Faerie Fire Fog Cloud
Goodberry Healing Word Ice Knife Jump Longstrider Protection from Evil and Good
Purify Food and Drink Snare Speak with Animals Thunderwave

2nd Level:

Air Bubble Animal Messenger Augury Barkskin Beast Sense Continual Flame
Darkvision Dust Devil Earthbind Enhance Ability Enlarge/Reduce Find Traps
Flame Blade Flaming Sphere Gust of Wind Healing Spirit Heat Metal Hold Person
Lesser Restoration Locate Animals or Plants Locate Object Moonbeam Pass Without Trace Protection from Poison
Skywrite Spike Growth Summon Beast Warding Wind Wither and Bloom

3rd Level:

Aura of Vitality Call Lightning Conjure Animals Daylight Dispel Magic Elemental Weapon
Erupting Earth Feign Death Flame Arrows Freedom of the Waves Meld into Stone Plant Growth
Protection from Energy Revivify Sleet Storm Speak with Plants Summon Fey Tidal Wave
Wall of Water Water Breathing Water Walk Wind Walk

4th Level:

Blight Charm Monster Confusion Conjure Minor Elementals Conjure Woodland Beings Control Water
Divination Dominate Beast Elemental Bane Fire Shield Freedom of Movement Giant Insect
Grasping Vine Guardian of Nature Hallucinatory Terrain Ice Storm Locate Creature Polymorph
Stone Shape Stoneskin Summon Elemental Wall of Fire Watery Sphere

5th Level:

Antilife Shell Awaken Commune with Nature Cone of Cold Conjure Elemental Contagion
Control Winds Freedom of the Winds Geas Greater Restoration Insect Plague Maelstrom
Mass Cure Wounds Planar Binding Reincarnate Scrying Summon Draconic Spirit Transmute Rock
Tree Stride Wall of Stone Wrath of Nature

6th Level:

Bones of the Earth Conjure Fey Druid Grove Find the Path Flesh to Stone Heal
Heroes' Feast Investure of Flame Investure of Ice Investure of Stone Investure of Wind Move Earth
Primordial Ward Sunbeam Transport via Plants Wall of Thorns Wind Walk

7th Level:

Draconic Transformation Fire Storm Mirage Arcane Plane Shift Regenerate Reverse Gravity
Symbol Whirlwind

8th level:

Animal Shapes Antipathy/Sympathy Control Weather Earthquake Feeblemind Incendiary Cloud
Sunburst Tsunami

9th:

Foresight Shapechange Storm of Vengeance True Resurrection

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