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Pill of Wondrous Agility

2nd-level Transmutation

Casting Time: 1 action
Range: Touch
Components: S, M (a plethora of herbs)
Duration: 24 hours
You fuse the ingredients and shape them into 4 pills that retain their effects for the duration. A creature can take a pill in their turn, no action required, giving them a sudden burst of energy, increasing their movement speed by 20 feet until the start of their next turn.

A creature can take multiple pills to a maximum per turn equal to their Constitution modifier (minimum 1). If a creature exceeds that number, they take 1d4 poison damage for each pill taken beyond their limit and must succeed on a Constitution saving throw against your spell save DC or be poisoned until the end of the round.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the movement speed increases by 5 feet for each slot level above 2.

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