Acadien - Tieflings

Tieflings are seen as coming mostly from the Kingdom of Urquessa View as self centered, lots is palaces of old in the mountains of their home nation.  
Tiefling is the derrogatory name for the Children of Urquessa. Internally they use either Urquessan or Acadien. The name Acadien comes from Acadia, the human settlement that existed on the Malamont valley, where Urquess emerged from the Underworld and the original Dread Contract was signed.

Children of Urquess

The tieflings of Urquessa creation myth is that their forefather Urquess, God of Deception tricked God of Death himself, commanding power into his bloodline with a price to be paid when he perished. Urquess then obtained eternal life, granting all of his peoples the power the flowed from Hell without paying for the price.  

Look the part

Urquessan tieflings dress in the most extravagant and complicated outfits they can pull, what's in and out in urquessan fashion is a constant hurricane of changing styles which need a lifetime of dedication to master and divine intervention to control. In Urquessa it is often who is better dressed in a room the person that will command it; regardless of station.  

Power is Right

Urquessan Tieflings value individualism, with extravagant shows, not one being the same as the other. Polytheism is not only welcomed, but admired; and the pursuit of power and bending the universe to one's will is an art that has been mastered by Urquessan nobles.   Even the common Urquessan believes that with enough guile, dedication and self-determination they too will rise above everyone else and carve a place for themselves.  

The blood of Urquess is always true

Once a bloodline has been infused with tiefling blood it will always event give tieflings, even if it skip generations; when a tiefling is born of non-tiefling parents the children, if found, are taken by their Urquessan nobility and welcomed into the family of the landlords where they where born, often without any consideration for the natural parents.   A tiefling that is born outside of the Urquessan context is bound to however that culture sees the race. In Cantia or Abinia they would be rather welcomed as any other race, but in Jovia, Andalusia or the Shattered Isles, where the people have had a history of issues with Urquessa a tiefling child would have a tough and probably dangerous time growing up.  

Tiefling Traits

Use the default traits for Tieflings from DnD Beyond, ignoring legacy content.
 

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.  

Age

Tieflings mature at the same rate as humans but live a few years longer.  

Size

Tieflings are about the same size and build as humans. Your size is Medium.  

Speed

Your base walking speed is 30 feet.  

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Hellish Resistance

You have resistance to fire damage.  

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.  

Languages

You can speak, read, and write Common and Urquessan (Infernal).  

Variant Tiefling

Not all Urquessan family contracts are the same, leading to some variation on the powers obtained.

Devil’s Tongue.

You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait.  

Hellfire.

Once you reach 3rd level, you can cast the burning hands spell once per day as a 2nd-level spell. This trait replaces the hellish rebuke spell of the Infernal Legacy trait.  

Winged.

You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.

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