Coquían

Coquían Traits

Coquían have the following racial traits as well as the subrace traits listed.  

Age.

Most coquían reach maturity by age 10 and can live up to 65 years old.  

Size.

Most coquían are 3 to 4 feet tall and weigh anywhere from 50 to 100 lbs. Your size is Small.  

Speed.

Your base walking speed is 25 feet.  

Amphibious.

You can breathe both on land and underwater.  

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Dazing Song.

As an action, you can start a song that affects all creatures within 15 feet. A creature that fails a Wisdom saving throw is stunned for 1 round. The DC for this saving throw equals 8 + your Charisma modifier + your Proficiency Bonus. Once you have used this ability, you must take a short or long rest before doing so again.  

Subrace

Pond Coquían

Swimming Speed.

You have a swimming speed of 25 feet.  

Poison Resistance.

You have resistance to poison damage, and you have advantage against all poison effects.    

Singing Coquían

Charming Song.

You are able to cast charm person as an action against one target that can hear you. The DC for this saving throw equals 8 + your Charisma modifier + your Proficiency Bonus. You can do this without using any somatic components, only verbal components.   After you use this ability, you cannot use it again until you take a short or long rest.

Tree Coquían

Climbing Speed.

You have a climbing speed of 20 feet.  

Poison Skin.

As a bonus action, you can coat a weapon or piece of ammunition such as an arrow with a poison directly from your skin. This poison lasts until you strike a foe with the weapon or for one hour, whichever happens first. If you hit a creature with a poisoned weapon, you deal an extra 1d8 poison damage. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level.   After you use this ability, you cannot use it again until you take a short or long rest.  

New Feats

Countersong

Prerequisites: Coquían   The coquían’s song is able to dispel enchantment effects and mind control, given that the coquían is powerful enough. You gain the following benefits:  
  • Your Charisma score increases by +1, to a maximum of 20.
  • As an action, you can begin to sing a song which disables the effects of all enchantment spells with verbal components, as well as any effects which cause the charmed or frightened condition. In order to prevent this, the originator of such effects must succeed a Charisma saving throw with a DC of 8 + your Charisma modifier + your Proficiency Bonus. Once you use this ability, you cannot use it again until you take a long rest.
 

Dirge of the Dead

Prerequisites: Coquían   Coquían occasionally gain the ability to exorcise zemi and other spirits from this earth with a song, making it much harder for them to be resurrected. You gain the following benefits:  
  • As an action, you can stand over a creature that has died within the past 24 hours. You can gain a number of temporary hit points equal to its Challenge Rating. Once you use this ability, you cannot use it again until you take a long rest.
  • In addition, when you use this ability, the creature cannot be raised from the dead or turned into an undead unless the caster passes a Charisma saving throw with a DC of 8 + your Charisma modifier + your Proficiency Bonus.
 

Prehensile Tongue

Prerequisites: Coquían   These coquían have long, sticky tongues that they can use to steal weapons or shields from their enemies, pick up items, or search their packs for goods. You gain the following benefits:  
  • You can attempt to steal a held item from a creature within 10 feet as an action. The creature must succeed a Dexterity saving throw with a DC of 8 + your Dexterity modifier + your Proficiency Bonus. If your opponent fails this check, they lose the item and you are holding it with your tongue.
  • You can pick up an unheld item within 10 feet or within your bag, pouch, or belt as an object interaction using your tongue. It takes a bonus action to switch an item held with your tongue to your hand and vice versa.

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