New Feats

Beast Tamer

    You have a great ability to communicate with, and command, beasts. You gain the following benefits:  
  • You gain proficiency with the Animal Handling skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • You can attempt to tame beasts temporarily. As an action, you may make a Wisdom (Animal Handling) check to have a non hostile beast serve you for an hour. The DC for the check is 11 + the CR of the creature rounded up. The beast can perform simple tasks, such as carry messages, guard doorways, or serve as a mount, for 1 hour.
  • You can attempt to pacify a hostile beast. As an action, you may make a Wisdom (Animal Handling) check to have a hostile beast that you can see become Indifferent. The DC for the check is 15 + the CR of the creature rounded up. If the beast has any missing HP, is cornered or under any other adverse effect as determined by the DM, the roll is made at disadvantage. If the creature is harmed by you or your allies in any way, they automatically become hostile and cannot be ever tamed by you in this way again.

Firearms Expert

 
  • You can forego one attack or use a bonus action to reload a firearm you are proficient with in order to fire it again on the same turn.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
 

Pistolero

 
  • After initiative is rolled, but before any turns are taken, you may use your reaction to a make single weapon attack with a loaded firearm that has the Light quality.
  • Drawing or stowing Firearms with the Light quality does not consume your free object interaction.
 

Navigator

  You’ve developed the skills necessary to assist navigation at land and sea. You gain the following benefits:  
  • Increase your Wisdom score by 1, to a maximum of 20.
  • You can proficiency in navigator’s tools. If you are already proficient in navigator’s tools, you can add a bonus equal to your Wisdom modifier to any checks made while using them.
  • If you can see the stars or sun, you know which way is north.
  • You can tell which way the weather, including wind and temperature, is going to turn in the next 24 hours.
 

Net Master

  Extensive training with nets has earned you the following benefits:  
  • You don’t suffer disadvantage when attacking a creature within 5 feet of you with a net, or when throwing a net up to its long range.
  • You can add your proficiency modifier to the DC, AC and damage requires for escaping and destroying your nets.
  • When you use the Attack action and attack with a net, you can use a bonus action to attack with a one-handed weapon you are holding.
 

Sea Legs

  Your time spent aboard boats has earned you the following benefits:  
  • You gain proficiency in Vehicles (Water).
  • You have advantage on saving throws and ability checks made to avoid being knocked prone.
  • Climbing doesn’t halve your speed.
   

Spear Specialist

  You’ve trained to become a deadly warrior with pole weapons, capable making lunging attacks and long-distance throws. You gain the following benefits:  
  • When you use a javelin, spear, or trident, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands, if possible (this feature has no effect if another feature has already improved the weapon’s die).
  • As a bonus action, you can extend the reach of your javelin, spear or trident by 5 feet.
  • You can make a ranged attack with a javelin, spear, or trident up to its long range without disadvantage, even underwater.
 

Stoic

  You are resilient to fear inducing effects, and are stoic in the face of horror. You gain the following benefits:  
  • Your Wisdom or Charisma score increases by 1, to a maximum of 20.
  • You have advantage on saving throws to resist being frightened or gaining madness effects.
   

Submariner

  Your time spent training beneath the waves has earned you the following benefits:  
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You gain a swim speed equal to your walking speed or add 10 feet to your swimming speed (whichever is highest).
  • You add a number of minutes equal to your proficiency modifier to the number of minutes for which you can hold your breath.
  • You add a number of rounds equal to your proficiency modifier to the number of rounds you can survive after running out of breath.

Swinger

  From mast to mast, sail to sail, rigging to rigging, you are never quite satisfied with your station and have become an expert of swinging into new and exciting riggings in the pursuit of booty.  
  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • You gain proficiency with Athletics. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • As long as you have a valid pendulum (like ropes!) you can use all of your movement to travel a distance equal to your current height from the ground, landing safely on the ground or at any location you can grab on. You need at least one free hand to do this and may do actions as you move.
 

Underwater Archer

  You’ve spent extensive time using ranged weapons under water, and have mastered their trajectories:  
  • Your ranged weapon attacks do not automatically miss beyond their normal range underwater.
  • You don’t suffer disadvantage while making ranged weapon attacks within their normal range underwater.
   
 

Cannoneer (WIP: Usefulness is very low)

  You have spent significant time operating siege equipment, earning you the following benefits:  
  • You add your proficiency modifier to attack and damage rolls using siege weapons.
  • If a siege weapon would require an action to aim, you can use a bonus action instead.
  • During a short rest, provided you have access to carpenter’s tools or similar equipment, you can
  • restore 1d10 hit points of damage to a siege weapon.

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