Changeling (change-ling)

With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For other changelings, a new face may reveal an aspect of their soul.    

Hidden People

The first changelings in the multiverse appeared in The Feywild, and the wonderous, mutable essence of that plane lingers in changelings today-even in changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channelling either the peril or joy of The Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.

Wherever humans can be found, there are changelings; the question is whether their presence is known. In present, most changelings are born to one of three paths: A few are raised in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like themselves. Others are part of nomadic changeling clans spread across the world who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and communities, but most prefer to wander the path of unpredictability.

In creating a changeling adventurer, consider the character’s relationships with people around them. Does the character conceal their true changeling nature? Do they embrace it? Do they have connections to other changelings or are they alone and in search of companions?    

Masks and Personas

In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape-one created on the spur of the moment, with no depth or history-is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.

Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona's previous users.    

Changeling Traits

 
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You cannot increase an ability score above 20.  
Age
Changelings mature slightly faster than humans but share a similar lifespan, typically a century or less. While a changeling can shapeshift to conceal their age, the effects of ageing still catch up to them.  
Size
You are Medium or Small. You choose the size when you select this race.  
Speed
Your walking speed is 30 feet.  
Changeling Instincts
Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.  
Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.

Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception or Persuasion) check you make to avoid detection.  
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Changeling

Type - Fey   Size - Medium, Small   Alignment - N/A   Preferred Terrain - N/A   Abilities - Shapechanger
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