Circle of the Forged
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the warforged form, blending animal shapes with warforged durability. This is a young path, pioneered by a handful of warforged who sought a greater understanding of their role in the world. Over the last few decades, a number of warforged have embraced the Circle of the Forged; however, it isn’t limited to warforged; a passionate tinkerer or aspiring artificer might pursue primal power as a way to transcend the limited flesh they were born with.
Only a handful of druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still learning what you’re capable of? Or, if you’re a warforged, were you designed with the potential to assume multiple forms … and if so, who created you, and why?
Discuss with your DM the workings behind your Circle of the Forged roots.
Only a handful of druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still learning what you’re capable of? Or, if you’re a warforged, were you designed with the potential to assume multiple forms … and if so, who created you, and why?
Discuss with your DM the workings behind your Circle of the Forged roots.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Skin of Steel
Starting at 2nd level, while you are transformed by Wild Shape, you gain the following benefits:- You gain a +2 bonus to Armour Class.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
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