Cryomancy
Your ancestors have practiced Cryomancy: the art of manipulating water droplets in the environment and freezing them to create ice. This power may have been gifted to you by an ice primordial, or perhaps it was gained through forbidden knowledge. Whatever the case, ice runs through your veins.
Cryomancers find themselves working alongside other magical casters: particularly warlocks and wizards who seek to increase their power. Their magic may make them cold hearted, choosing logic over emotion. Or perhaps their nature has made them more emotional, a feat to distance themselves from the traditional image of a Cryomancer.
Once you use this feature, you can't use it again until you finish a long rest or you cast a spell of 3rd level or higher that deals cold damage.
Cryomancers find themselves working alongside other magical casters: particularly warlocks and wizards who seek to increase their power. Their magic may make them cold hearted, choosing logic over emotion. Or perhaps their nature has made them more emotional, a feat to distance themselves from the traditional image of a Cryomancer.
Cryomancer Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Cryomancer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.Sorcerer Level | Spells |
---|---|
1st | armour of Agathys, frost fingers |
3rd | Rime's binding ice |
5th | elemental weapon (cold only) |
7th | ice storm |
9th | cone of cold |
Creeping Frost
Beginning at 1st level, your freezing spells chill your targets to the bone. When you deal cold damage with a sorcerer spell of 1st level or higher, you reduce the creatures speed by 10 feet. A spell that already reduces the targets speed increases the reduction by this amount. This feature can stack multiple times. This effect lasts for 1 minute after the final instance of cold damage, until the target takes fire damage, or until an effect would restore the creatures speed.Glacial Steps
At 1st level, you can cause the ground to freeze where you walk. For the next minute, every 5-foot square you exit becomes glazed in ice and is treated as difficult terrain. Non-magical flames in the spaces you walk over are extinguished. Any water that you move through freezes and becomes solid ice that can support the weight of a Large or smaller creature. The ice caused by this feature lasts for 10 minutes, melting when it expires.Once you use this feature, you can't use it again until you finish a long rest or you cast a spell of 3rd level or higher that deals cold damage.
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