Drakewarden
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the draconic spirit you have bonded with. The Drakewarden Origin table offers examples:
Consider the source of the draconic spirit you have bonded with. The Drakewarden Origin table offers examples:
d6 | Origin |
---|---|
1 | You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that token’s lingering draconic magic. |
2 | A secret order of rangers who collect and guard draconic lore taught you their ways. |
3 | A dragon gave you a geode or gemstone to care for. To your surprise, the drake hatched from that stone. |
4 | You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power. |
5 | An ancient Draconic inscription on a standing stone empowered you when you read it aloud. |
6 | You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you. |
Draconic Gift
At 3rd level, the bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits:- Thaumaturgy: You learn the thaumaturgy cantrip, which is a ranger spell for you.
- Tongue of Dragons: You learn to speak, read, and write Draconic or one other language of your choice.
Drake Companion
At 3rd level, as an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you. The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its colour, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.Drake Companion
Small dragon, unaligned
Armor Class: 14 + PB (natural armour)
Hit Points: 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed:
40 ft
STR
16 +3
DEX
12 +1
CON
15 +2
INT
8 -1
WIS
14 +2
CHA
8 -1
Saving Throws: Dex +1 plus PB, Wis +2 plus PB
Skills: Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
Damage Immunities: Determined by the drake’s Draconic Essence trait
Senses: Darkvision 60 ft., passive Perception 12
Languages: Draconic
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
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