Human (hyu-man)

There are no succinct stories or legends about how humans came to be on Aolara. No demon or deity claims responsibility for their creation. However when humanity took its first breath, the world changed. Breeding like rabbits and spreading like wildfire, humans conquered all corners of Aolara, building, exploring, and claiming all that they could. With such fleeting lifespans compared to many of the older races on the planet, it's astonishing and spectacular that no other species comes close to their tenacity and resilience.   In the reckonings of most worlds, humans are among the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of Aolara.    

A Broad Spectrum

With their drive for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colours from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. Some humans even have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.    

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: raising cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Examples of some of the largest and most prolific human settlements on Aolara are: Escillion, Elmaresh, Laelos, Corshoula and Valbazi.    

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone. Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of non-humans compared to the proportion of humans who live in nonhuman lands.    

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.    

Human Traits

 
Ability Score Increase
All of your ability scores each increase by 1.  
Age
Humans reach adulthood in their late teens and live less than a century.  
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.  
Speed
Your base walking speed is 30 feet.  
Tenacity
No matter their background, humans rarely give in to defeat. Once per long rest, you can choose to reroll any one ability check, attack roll, or saving throw, but you must use the second result.  
Tools of the Trade
You gain proficiency with one set of artisan's tools, gaming set, or musical instrument.  
Languages
You can speak, read, and write Common and one extra language of your choice.

Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.    

Variant Human

This campaign uses the optional feat rules from the Player’s Handbook. This allows you to use these variant traits, all of which replace the human’s Ability Score Increase trait.  
Ability Score Increase
Two different ability scores of your choice increase by 1.  
Skills
You gain proficiency in one skill of your choice.  
Feat
You gain one feat of your choice. Your can find the list of feats starting on pg165 of the PHB.

Human

Type - Humanoid   Size - Medium   Alignment - N/A   Preferred Terrain - N/A   Abilities - Tenacity, Natural Aptitude
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