Storm Sorcery
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by immense superstorms that circle Aolara's ocean's and coasts in the wild season of the year known as tempest yowl. Perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.
Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.
You can replace one spell you gained from this feature with another spell of the same level when you gain a sorcerer level. The new spell must be from the schools of evocation or conjuration from the Sorcerer or Druid spell lists.
Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Spells
At 1st level you learn additional spells when you reach certain levels in this class, as shown on the Storm Sorcery Spells table below. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.You can replace one spell you gained from this feature with another spell of the same level when you gain a sorcerer level. The new spell must be from the schools of evocation or conjuration from the Sorcerer or Druid spell lists.
Sorcerer Level | Spell |
---|---|
1st | fog cloud, thunderwave |
3rd | blur, gust of wind |
5th | lightning bolt, sleet storm |
7th | summon elemental (air or water), storm sphere |
9th | control winds, maelstrom |
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