You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach.
Genie Kind
You choose your patron's kind or determine it randomly, using the Genie Kind table:
d4 |
Kind |
Element |
Associated Damage Type |
1 |
Dao |
Earth |
Bludgeoning or Poison |
2 |
Djinni |
Air |
Thunder or Lightning |
3 |
Efreeti |
Fire |
Fire or Radiant |
4 |
Marid |
Water |
Cold or Acid |
Expanded Spell List
At 1st level, the Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's kind: dao, djinni, efreeti, or marid.
Spell Level |
Genie Spells |
Dao Spells |
Djinni Spells |
Efreeti Spells |
Marid Spells |
1st |
command |
heroism |
thunderwave |
burning hands |
create or destroy water |
2nd |
silence |
spike growth |
gust of wind |
scorching ray |
blur |
3rd |
tiny servant |
meld into stone |
thunder step |
fireball |
call lightning |
4th |
Otiluke's resilient sphere |
stone shape |
freedom of movement |
fire shield |
control water |
5th |
Bigby's hand |
wall of stone |
control winds |
flame strike |
cone of cold |
9th |
wish |
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Genie’s Vessel
Also at 1st level, your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.
d6 |
Vessel |
1 |
Oil lamp |
2 |
Urn |
3 |
Ring with a compartment |
4 |
Stoppered bottle |
5 |
Hollow statuette |
6 |
Ornate lantern |
While you are touching the vessel, you can use it in the following ways:
Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is comfortably appointed with simple furniture of your choosing and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to your warlock level. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored in there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter it again until you finish a short or long rest.
Genie's Wrath. Choose one of the types of damage associated with your patron, as shown in the Genie Kind table. Once during each of your turns when you hit with an attack roll, you can deal extra damage of that type to the target equal to your proficiency bonus.
The vessel's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.
If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
Elemental Gift
At 6th level, you begin to take on characteristics of your patrons kind. You now have resistance to the damage types associated with your patron on the Genie Kind table.
In addition, as a bonus action, you can give yourself a flying (hover) speed of 30 feet that lasts for 10 minutes. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Limited Wish
You entreat your patron to grant you a small wish. Starting at level 10, as an action, you can speak your desire to your genie vessel, requesting the effect of one spell that is of 5th level or lower. The spell can be of any class's spell list and you don't need to meet the requirements for that spell, including costly material components; the spell simply takes effect as a part of this action. You cannot use this feature again until you've completed a long rest.
Sanctuary Vessel
Starting at 14th level, when you enter your Genie's Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you.
Additionally, you can cast the
Mordenkainen's magnificent mansion spell once without expending a spell slot. When you cast it in this way, you can choose to include the interior of your genie vessel as a room that can be physically entered from the mansion. You can use your genie vessel as the portal to enter the mansion. You cannot cast this spell with this feature again until after completing a long rest.
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