The Treasure Hoarder

Treasure and coin are prime motivators for many adventurers, and you have made a powerful ally in such quests. While dragons are the typified hoarder, your patron may be one of the many creatures across the various planes and worlds that desire mountains of coin and valuables.    

Expanded Spell List

At 1st level the treasure hoarder lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:

Spell Level Spells
1st alarm, identify
2nd find traps, locate object
3rd glyph of warding, meld into stone
4th fabricate, Leomund's secret chest
5th animate objects, creation

Bonus Proficiency

When you choose this subclass you gain proficiency with thieves' tools.    

Covetous Collector

Additionally at 1st level you may track an object you desire. As an action, you may choose a known object within 60 feet of you. Alternatively, you may seek out an unknown object within 60 feet based on parameters you choose such as “most valuable object” or “nearest hidden weapon”. For the next hour, you know the direction of the object and its distance from you.   You can use this feature a number of times equal to your proficiency bonus and regain all expended used when you finish a short or long rest.    

Secure

At 6th level as a reaction when a creature within 60 feet of you is attacked or forced to make a saving throw, you may summon a vault-like container which surrounds the creature and grants it total cover including for the triggering attack or saving throw. The creature who triggered the reaction may choose a different target for the attack or saving throw. You may also target an object not being worn or carried that is about to be touched. You can't target a creature or object greater than size Large with this feature.   The container is immune to damage and cannot be moved, and lasts until the beginning of your next turn or until the creature in the container dismisses it (no action required).   Once you use this feature, you can't use it again until you finish a short or long rest.    

Roving Hoard

Starting at 10th level, you count as Gargantuan for the purposes of determining your carrying capacity and gain a +2 bonus to your AC as long as you are carrying more than 500 pounds, your possessions providing you added protection. Also, warlock spells you cast do not consume material components.    

Midas Touch

When you reach 14th level, you can turn a creature to gold. As an action, you may make a melee spell attack against a creature. On a success, the creature becomes restrained. At the beginning of each of its turns while restrained in this way, the creature must make a Constitution saving throw against your warlock spell save DC. If it successfully saves three times, the creature is no longer restrained. If it fails its saves three times or is reduced to 0 hit points while restrained, it, along with any nonmagical object it is wearing or carrying, is turned to gold and subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

If the restrained creature rolls a natural 20 on one of their saving throws, they are immediately no longer restrained. If the restrained creature rolls a natural 1 on one of their saving throws, it counts as two failures.   To determine the golden creature's worth take the creature's hit point maximum and double it for each size category above Small it is or halve it for a Tiny creature. Afterward add the approximate gold value of the nonmagical items it was wearing or carrying. The total is the value of the gold.   Once you use this feature, you can't use it again until you finish a long rest.
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