The Walthers are called the Lords in Gray, and the head of the household inherits the appellation of the Cowled Prince and the Serpent Prince of Eldris. The head Walther is the sovereign prince of Eldris, the earl of Beldath, and the baron of Beldath, Bornuth, and Stormby. He also holds the title Constable of Eldris and the Constable of Lufeld Castle (both of which he farms out as desired), but he keeps his capital in Ignarth. He also owns multiple estates, as well as townhouses in Gwyfned City, Eldton City, Fenwidden City, Starshaven City, and, of course, his palace in Ignarth City.
If the Walthers wish to resort to their morganatic or civilian surnames, they use Stormby. The Walthers are the patrons of the Order of the Sparrow, the family motto is “By Skill, Not Force,” and their colors are green with orange trim. Their lineage is so ancient that is passes from history into mythology, and they count Beylor Long-Spear, the sea-serpent queen Alg, and Vyrek the Vile among their reputed ancestors. Indeed, the Walthers are also known to have Dhampyre and Cambion ancestry in more recent times.
Among their many allies, the Walthers count the aforementioned Vyrek, the Academy of the Arts Sinister and its thieves, the vampire nation that lives among the cities of Eldris, and the Free Reavers who keep an unspoken stronghold in Westspurr. As dynamic as Eldris is, the Walthers have a reputation for being humorless, distant, and elitist. They are known for their natural longevity, and the gray pallor that most of them develop as the grow older. One persistent rumor about them is that they keep a secret, locked crypt of restlessly sleeping undead ancestors. The Walther's landed cadet houses include Calles of Binforth, Ember of Olleroth, Uriens of Nindrum, and Rufus of Ryonce. Their unlanded cadet families comprise Solomona, Hadburg, Dunwine, and Ebrulf.
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