BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

House Rules

Variant Rules

Customizing Your Origin/Optional Class Features: All TCoE rules for customizing your origin and optional class features are available. (TCoE 8, 24)   Diagonals: When moving diagonally on a grid, the first diagonal move costs 5 feet, and the second costs 10 feet; the pattern continues to alternate between 5 and 10 feet throughout any diagonal movement on a turn, such that moving two squares diagonally, whether consecutively or not, always costs 15 feet. (DMG 252)   Inspiration: You can spend inspiration to gain advantage on an ability check, attack roll, or saving throw. You either have inspiration or you don't; you can't stockpile it. (PHB 125)   Mixing Potions: Consuming multiple potions might have some unpredictable effects. (DMG 140)   Potion Consumption: It takes a bonus action to consume a potion, but administering a potion to an unconscious creature takes an action.   Setting-Specific Content: Subclasses, like the oath of glory paladin from the Theros setting, are generally permitted. Backgrounds, like those from the Strixhaven setting, are generally not permitted. Exceptions may be considered on an individual basis. 

Additional Character Options

General Rule: Specific homebrew may or may not be allowed, subject to DM approval.   Ancestries/Lineages/Races: Additional or optional features are available for many ancestries/lineages/races, as listed in the article Folk of Aotra.   Additional Classes: The witch, a spellcaster drawing their power from their own vital force. The psion, a wielder of strange psychic power.   Additional Subclasses: The circle of withering druid, a druidic necromancer. The occultist rogue, a user of forbidden lore.   Additional Feats: [Coming soon].

Comments

Please Login in order to comment!