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Aprea

13/3/4135

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A world of islands based on Amwell's Guide to Monster Hunting conversion homebrew. The players are tasked with protecting a new settlement on the newly discovered island of Atlantia.

Campign summary

A band of new recruits to the hunter’s guild has volunteered to go to one of the new settlements on the newly discovered landmass: Atlantia. An expedition squad has recently come back from an expedition to discover more land and settlement camps have already begun to settle the new island. They found a moderately safe area near a lake and requested groups of hunters to help protect the new settlement. The story begins as the airship docks at Aquarin and and the fledgling hunters step outside to meet the hunters and settlers who have already set up camp.
This six month journey on the The Howitzer with the guild’s best pilot at the helm. On the journey, the group was introduced to a league of people who will be helpful once they all reach Atlantia: General Holden, the powerful leader of the fledgling settlement. The smithy Volder Stormshoulder is a powerful dwarf paled by no one. He can make anything at his forge. Assuming he gets the materials and some gold. The shipping manager Urn, is looking to buy monster materials from the new land. The cook, a rock gnome named Jorver who is known throughout the guild for his magically delicious dishes.
This expedition was lead by the Hunter’s Guild. An organization which seeks to unite the world and allow easy travel between islands. They send scouting parties out for years in any direction in an attempt to find more islands to join the guild. Once they find these islands, they begin making a permanent teleportation circle to their teleporter hall and begin the harvesting of energy from the waterfall to bring the island to a resting place decided by the council somewhere near the rest of the guild’s islands.

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