School of the Scorpion
The Scorpion is a organisation of pure mercenaries. You can buy information or assassination from them. You meet them at a semi-secret 'Scorpion hole'. All their other operations and locations are highly secretive. They cost more that the spider as a) It's on request and b) they ensure their existence using financial power rather than softer manipulation. They are the hammer to the spider's dart. That said, they are also excellent at what they do. They are most commonly used by the wealthy who lack influence or interest to the Spider.
On important assassination missions, they ingest a pill containing a fatal poison timed to give them just enough time to achieve their mission. Once they return to their agreed meeting point, they are given the antidote. This prevents any captured or failed Scorpions from passing on information.
They otherwise, fists, throwing blades, and swords in combat.
Membership
You are sold to the Scorpion, willingly or not. Unwanted children are sold by desperate parents. You may also sell yourself. Dishonored Spiders sometimes become Scorpions (that is how the Scorpions were founded). They will pay what they believe you are worth and brook no negotiation. You do not need to prove yourself before joining, but if you fail (once of age and trained in case of infants), you die. Once of age, you are expected to feed, clothe and house yourself within sensible proximity of your master. You are paid well for your work and this should sustain you. They frown on, but do not stop, living lavishly. However, if you reveal your connection to the Scorpion, you die.Special Weapon
Scorpions use the iconic weapon of the Kakuteto deliver the Sting of the Scorpion Stats Unarmed strike damage + 1d4 piercing. Con save or become poisoned.
They otherwise, fists, throwing blades, and swords in combat.
Type
Guild, Assassins
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