We rested after a magic campfire appeared. We need to find
Gundrun Rockseeker's brother, hopefully alive.
Cita is practicing with her whip and is interested in knocking flying things out of the air. *ahem - sturges*
Exploring
When we unbar the sliding door, it's stuck.
Cernan slams it open to unstick it. Thicker spider webs, outside. He sees nothing but spiderwebs.
Rashid lights them on fire.
Cernan,
Thoradin son of Thorlum, and
Rashid go out and check. Spiders sneak up behind us.
Stormy gets bit. :( We decide to take out the spiders. Cita is effective with her whip and Rashid with his staff. (And Rashid's staff stopped him from being bit.)
Stormy gets poisoned (has disadvantage on all rolls). After the spiders are dead,
Cernan heals her of the poisoning and some hitpoints. She uses goodberry to heal more.
Rashid takes out the other spiderwebs with fire and we explore the room across from "camp". Was a storage room - has gnome and
Dwarf dead.
We find a locked, iron strongbox behind the counter. It's got a good dwarven lock on it. Cita unlocks it. Rashid checks out the scrolls - but they are falling apart.
Thoradin opens the chest. LOTS of glittery coins. Almost full of copper, but some other ones, too. Maker's mark under the lid.
Carpet (on all surfaces) of weird glowing, green fungus. BIG musrooms - various shapes and sizes. Cita covers her mouth - we follow suit.
Thoradin jumps across to see what he can see. There's a path out.
Cernan pokes one and gets poisoned. The spores hang in the air for a while.
Rashid and Thoradin - freeze and cut and slowly eliminate them for a path through. Cita helped.
Past the Mushroom Glade
Glittering minerals look like stars. Many skeletons on ground - crushed.
Human sized stuff. Buildings. Rashid senses magic! He uses detect magic - brilliant necromantic light, incantation feel to it.
We will use Thamaturgy to open the door and we can step aside. Cernan blesses himself, Rashid, and Thoradin. Room was blasted. rising out of floor - glowing corporeal wizard. Doesn't want us to get his treasure.
Rashid casts web during necromancer's schpeel. But wizard/wraith isn't goes through walls. Touches Thoradin and drains his energy (17 points and HP total reduced by that much). (Wizard does take damage tho.) Cernan uses divine smite. Stormy and Shimmer hit it and it disappears.
Robe - has no magic left. Stormy burns it. We check out the building to ensure the wraith can't come back. Find a chest (with treasure) - unlocked, magically preserved tomes (most are histories), one has a strange map sewn in the cover. (DM owes us a map.)
We rest. Thoradin recovers.
Forge of Spells and Gormesh
Next building. Transmutation magic - super strong. Double doors open outward. Cita peeks in. Gormesh* protects the hall and the things in it for wizards.
Gormesh thinks Thoradin is a miner. Those that use the forge. The
Forge of Spells. Rashid is "not his wizard". Cita finds some tools in the other room.
Stormy asks how to use it. Gormesh doesn't know how to use it. The dwarves worked with the wizards. He saw one "just the other day."
Some of the wizards stay here and some in the necromancers building. They come and go. (would karak know?) An aura of summoning.
Stormy lends her journal of stories with Gormesh to read. He will read them.
Thoradin asks where he's from. He was in the crystal valley. He knows Karak but doesn't believe that we've met him. Says it's impossible and NOT to speak his name.
Next chamber with waterwheel and bellows - undead. Skull engulfed in green flame hovering over dwarf (undead) and orc corpses scattered about. Flame skull can cast spells.
Rashid uses a lightning scroll. Amazing strong magic. Shimmer thinks it's awesome. Vaporizes 3 of the zombies. The skull is cranky and watching Rashid.
Cernan turns undead. But not help us. Skull casts fireball.
Rashid is down. Cita gives him a healing potion. Rashid is conscious again. Thoradin takes it out with double swings.
(mid battle)
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