Ahumahi - Guilds & Factions

Faction 1: The Discontent
  • League of Fiefs on the Fringe fed up with the core / generally whiny.
  • Wants to go their own way, even though they're kinda there already.
  • Not popular in the Fief lands, but no one's really gotten around to dealing with them yet.
  • Sort of a US militia vibe to them. So, kind of a bunch of shits.
  • Faction 2: The Largest Fief
  • Old, very wealthy, but getting inflexible.
  • Strong militant arm of farmer-cultists.
  • Some threats that it'll break apart, old vs new thinking and its size straining it.
  • Also, lots of enemies who'd love to take them down a peg.
  • Faction 3: Grotto Fief
  • One of the fiefs down at the grotto
  • Very protective, isolationist. Cult-fu is strong in this one
  • Secretsssss
  • Faction 4: Kung-Fu Dojo
  • Martial Arts centric fief. A bit of an oddity since they don't really farm, but strong/popular
  • Influential, but relatively apolitical
  • School/style feuds (of course)
  • Faction 5: The Bloodiest Cult
  • Sacrifices and narcotics
  • Draw from that one odd mexican cult that kept boiling people in a cauldron
  • Has attracted the attention of a spirit
  • Faction 6: Smuggling Syndicate
  • Criminals!
  • Smugglers!
  • Drugs!
  • Sort of middle between street gang and cosa nostra
  • Slavers
  • Faction 7: "Leisure" Syndicate
  • More criminals!
  • More drugs!
  • Also brothels, slave trade and a lot of nastier stuff.
  • Gambling, drugs, etc.
  • Faction 8: Merchant Confederecy
  • City center-based
  • Out for profit, sees opportunities in everything
  • Not terribly nice people.
  • Looking for monopolies where they can.
  • Faction 9: Bandit confederecy
  • Especially large, but loosely organized
  • Constant PITA
  • Influenced/manipulated by outside forces.


  • Cover image: by Richard Dorran

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