The Cage Into Darkness
Hell, it beats climbing. Down we go!A behemoth of iron and wire, rope and ingenuity, the Cage is a massive elevator tethered to the top of the Perch's great tumble into oblivion. Where in the past, people had to trek down miles of treacherous slope and climb for hours with whatever they wished to carry, the Cage can now take them down within its iron maw with haste. Large enough to ferry entire expeditions worth of people and goods down into the unknown and safely back again, the Cage has become the gateway for explorers and settlers.
Description
I spent my entire first trip down convinced it was going to just come loose and go crashing down the cave.True to its name, the Cage resembled a massive iron cage - a latticework of bars and supporting struts in a squat, forward-leaning shape. Two immense wheels cut into the frame and connect to miles of track cut into the stone beneath it. It is just tall enough for a Khtam to fit at a little over two and a half meters, with the roof of the Cage home to a nest of wires, ropes, counterweights and other contraptions that enables it to move.
The grinding gears and massive wheels slamming against tone, the echo of iron against iron - the Cage is not a quiet beast. The terrible noise can be heard from miles away and in distant caves. Those within are advised to stuff their ears or lose their hearing for hours after arriving.
It is not a popular job.All these expenses and more mean that the Cage can be a costly ride. Passengers are charged based on weight, and the operators usually try to cram as many people and as many goods as possible for every trip - and going up costs more than down.
Step Into The Cage
Whoever controls the Cage holds the key to Patala.The Cage was commissioned by the merchant-prince Khandozhk, a man who formerly made his fortune among the waters of the Abyss, and the work took several years. The expense almost bankrupted even the wealthy merchant-prince and forced him to borrow from other powers in Vicitra, who now all seek their fair share of the Cage's profits.
Rumors insist that beyond just money, Khandozhk had to employee a theurg - or that he had to become one. The princeling encourages the rumors since few wish to quarrel with such a power.
Khandozhk has been known for flights of mercy, allowing broke or failed expeditions a ride back up on the Cage free of charge. What some mistake for kindness is a calculated move to remain just barely less hated than his rivals.Everyone has a complaint about the Cage - its workers about their wages, travelers about its cost, competitors about its iron grip on the city - but everyone knows that it has become a priceless lifeline. Without the Cage, the wealth within Patala's unknown dark would be hard to move or even find. As much as they grumble, everyone would rather pay the fee than climb the tumble.
Vicitra, the City on the Perch A wretched hive of scum and villainy, Vicitra lies on the perch above Patala proper, like a noose around the road into the region. Here, the greedy and ambitious gather to carve fame and fortune for themselves by whatever means necessary. Read More About Vicitra
The Tumble
The wide, steep, and uneven slope that snakes down from the Perch and down to Patala proper is called the Tumble. Over a mile long and riddled with tunnels, burrows, spires of stone, and lurking predators, the Tumble has always been a challenging climb. Since the early days of Vicitra, people have built smaller elevators and waystations across the slope, with the Cage as the last attempt to conquer the Tumble.Most of the smaller elevators and descents down the Tumble still operate, though with considerable competition from the Cage.
Crash
At least once, the Cage has come loose from its chains and crashed, skidding down the tumble all the way to the bottom. Though the accident did not seriously dampen business for the Cage after it was recovered and repaired, it is considered unwise to travel the Cage in the number of 13, as to not recreate the day of the accident.If an accident it was. Jealous, covetous eyes watch the Cage and the money it makes, and seek to make it either theirs, or no one's.
Very fun concept! At first I thought it would be completely vertical, but using a steep slope makes more sense (ad noise XD). I can't help but think that all this thundering and echoing is going to wake up and attract the attention of something... even though those in the far deep are already paying enough attention to have their own cults XD
Thank you! :D And oh, it definitely might.. >:D
Creator of Araea, Megacorpolis, and many others.