Sat, Sep 21st 2024 01:24   Edited on Sat, Sep 21st 2024 02:26

Ser Wyn on a Search

Ser Wyn a human cavalier who has his warhorse that is named Randall decides to leave Frandyln and travel to the northwest where the adventuring party left their spelljammer ship when they enter the hill country of the central Nipamore HIlls. Ser Wyn intends to spend three and a half days traveling on horseback to the last known location of the vessel, which is an airship that is shaped like a wasp. He plans to spend two days searching that area to see if he might find the ship, and then move on further northwest, another mile and half, to the Wyrm Mountains. His home, a dwarven city known as Green Mountain City is there in the mountains. After he spends nine days visiting his family and friends there in Green Mountain City, he will spend 5 gold coins to teleport back to Frandyln using the permanent teleportation circle that is connected between the two great cities. Please write a narrative describing his trip to search for the airship, his time searching, his journey to green mountain city, his time spent there with friends and family, and his teleportation back to the city of Frandyln. Include any encounters, hardships, weather, etc. that he encounters on the way to each location. It is currently autumn.   Ser Wyn tightened the straps on Randall’s saddle, giving his warhorse a reassuring pat before setting off from Frandyln. The early autumn air was crisp, and the city’s streets were still wet from a morning rain, the cobblestones gleaming under a gray sky. Wyn’s destination lay to the northwest—the central Nipamore Hills, where the adventuring party had last left their spelljammer, a wasp-shaped airship. His plan was to search for it, then head to his home in Green Mountain City in the Wyrm Mountains to the north.   The first few days on the road were uneventful but cold. Wyn rode with his cloak pulled tight, the steady beat of Randall’s hooves on the dirt road the only sound for miles. The autumn winds were strong, occasionally carrying the scent of smoke from distant farmhouses. By the second day, the skies had darkened, and a cold drizzle began to fall. Wyn kept going despite the discomfort, his cavalier training making him hardy against the elements.   On the third day, as the hills rose ahead of him, Wyn spotted movement in the distance. A pack of wolves, hungry from the changing season, had caught scent of Randall and began stalking from the brush. Wyn, experienced in mounted combat, readied his lance. When the wolves rushed from the trees, Wyn spurred Randall into action. The first wolf fell to his lance with a sharp thrust, and the rest scattered after a few well-aimed strikes, unwilling to challenge the armored knight any further. Randall barely broke a sweat, and Wyn felt a surge of pride in his steed.   As the afternoon of the third day passed, Wyn arrived in the Nipamore Hills. He tethered Randall near a small stream and began his search for the spelljammer. The hills were dotted with rocks and small patches of trees, making it difficult to spot anything from a distance. Wyn spent two days scouring the area, climbing hills for a better view and tracing any unusual marks in the terrain. Ser Wyn eventually finds tracks that he follows which leads him to a large cavern in one of the hill sides. Inside the cavern he finds the vessel, but she is severely damaged. Her Ballista is removed and likely scavenged by whomever found the ship previously. It is obvious based on the tracks and ropes attacked to her hull that whoever found her was not able to activate the helm and decided to hide her in this cavern to recover later. All of the cargo, any that had been on the vessel has also been removed. The hull damage to the ship is also extensive, there are several breaches where she took damage while she was being dragged, likely by steeds to this location.   Unwilling to linger any longer, Wyn left the Nipamore Hills and traveled another mile and a half northwest toward the Wyrm Mountains. The rugged terrain grew more treacherous, the air thinner as the mountains rose before him. Randall navigated the rocky paths with ease, his warhorse training proving invaluable on the uneven ground.   By the time Wyn reached Green Mountain City, the weather had turned colder. The mountain winds howled, bringing an early dusting of snow that clung to the higher peaks. Wyn, though chilled, smiled as the towering gates of the dwarven city came into view. He had been raised here, among the dwarves, and it always felt like coming home. Once there he uses a telecommunication service that his father owns to send a message to the other party members that he found the vessel and explains her condition and location. He stresses that he does not know when, or if the individuals that hid her will return for her.   The nine days he spent in Green Mountain City were filled with the warmth of family and friends. His foster parents, sturdy dwarves who had raised him as one of their own, greeted him with bear-like hugs. His dwarven brothers and sisters laughed and shared tales of recent battles and craftmanship. They spent nights drinking in the great halls, feasting on roast meats and hearty ale, and days hunting or sparring in the stone-floored training yards. Wyn relished the familiarity, the strength of the bonds that had been forged in this city of stone and steel.   He also took time to visit the temple of Moradin, paying respects to the dwarven god who had protected him and his kin for so long. There, he meditated on his next steps, feeling the weight of responsibility that came with being a cavalier and protector.   After nine days, Wyn prepared to return to Frandyln. Though parting from his family was always bittersweet, his duty as a knight pulled him forward. Wyn made his way to the city’s teleportation circle, an ancient, dwarven-crafted structure maintained by the city’s arcanists. He paid the 5 gold coins required for the teleportation spell and stepped into the circle, the runes glowing beneath his feet as the magic activated.   In an instant, Wyn felt the familiar pull of teleportation magic, his vision blurring and his body lifting weightlessly. The next moment, the cool stone walls of Frandyln’s teleportation chamber surrounded him. He stepped out into the city once more, the noise and bustle of the metropolis greeting him after the quiet of the mountains.   Though his search for the spelljammer had come up empty, Ser Wyn was ready to rejoin the adventuring party, stronger and more resolute than ever after his time at home.