Achaekek (Ay-ka-check)

Overview

  Formerly a Illuskan human assassin, Achaekek followed in the footsteps of Mer the Godeater, and spent his life tracking and hunting the Mantis Loa Gülhan before finally killing him in 544 AC. With his perfect murder, he became the patron of assassins and hired killers. Much later, regretting the responsibility of his domain and with an agreement with Babylon, he and his agents hunt down those who would attempt the same ritual, or ascend to godhood another way.

Portfolio and Responsibilities

  He is a god whose portfolio includes assassins, killers, plotting, and blood. The Red Mantis assassins secretly venerate He Who Walks in Blood. They use the Mantis God's persona and tactics as a model for their behavior and organization. The Mantis God has at most an uneasy relationship with Aralla’s gods, seeing as he hunts down those who have sparks of divinity inside them, Achaekek keeps no relations of his own with other deities except Babylon. Babylon has never been proven or admitted to ordering him to kill others, though there are few doubts of his power.

Divine Domains

Animal (only Insect), Darkness, Death (including Murder), Evil (including Cannibalism, Kyton), Luck (including Curse), Trickery (including Ambush, Deception, Espionage), Vermin

Divine Symbols & Sigils

Holy Weapon - Sawtooth Sabre   Holy Animal - Mantis   Holy Colors - Red   Holy Mineral - None   Holy Symbol - Two mantis arms crossed in prayer  

Meta Information

Obedience

Meditate in a private place before a trophy or broken religious symbol taken from a target you have been contracted to kill. This trophy must be anointed with a single drop of your blood, drawn from your flesh by a sawtooth sabre, and the trophy must be destroyed at the end of your meditation. If you have yet to complete a contract, have no appropriate trophies at hand, or seek to serve the Mantis God in other ways than as the god’s assassin, you must instead offer your own vital fluid to He Who Walks in Blood by cutting yourself along the right arm with a sawtooth sabre. Such self-mutilation deals 1d6 points of damage to you, which cannot be healed during the hour of meditation without disrupting the obedience; after the meditation ends, the wounds can be healed by any means available. You gain a +2 profane bonus to confirm critical hits while wielding a sawtooth sabre. As long as you have a sawtooth sabre in each hand, you can use those blades to complete the somatic component of any spell you cast, and you treat sawtooth sabres as your divine focus for the casting of divine spells.

Divine Boon

  1: Crimson Decree (Sp) doom 3/day, death knell 2/day, or blood biographyAPG 1/day
2: Blood Scent (Sp) To your heightened olfactory senses, the acrid scent of blood is as pleasing and distinctive as the sweetest perfume. Three times per day, you can cast blood scent (Pathfinder RPG Advanced Race Guide 143) on yourself as a spell-like ability. This ability does not grant the spell’s bonus on attack and damage rolls, even if you are an orc or have a rage ability.
3: Focused Assassin (Su) Your combat skills are just as deadly when you have an assassination target as when you don’t. When you perform your obedience for the day, if you are not contracted to kill a target, you can name a single target. You need not know the exact name of your target, but you must know a suitably detailed and correct description, such as “the thieves’ guild’s second in command.” Against that target, you gain a +2 profane bonus on attack rolls and weapon damage rolls, and you deal an additional 2d6 points of damage. The save DCs of any spells you cast on the target increase by 2. If you are contracted to kill a target, these bonuses apply against that target; if you are contracted to kill multiple targets, you must choose one target against whom these bonuses apply when you perform your obedience.    

Unique Spellcasting Rules

Cleric/Warpriest

Keen Senses can be prepared as a 1st-level spell Negate Aroma can be prepared as a 1st-level spell Spider Climb can be prepared as a 2nd-level spell
Divine Classification
Rank 9 Lesser Deity
Alignment
Lawful Evil
Honorary & Occupational Titles
“He Who Walks in Blood” or “The Mantis God”
Children
Pronouns
he/him
Ruled Locations