Overview
The crabfolk are large and bulky humanoid crustaceans with thick outer shells similar to the much smaller non-man crab. They possess large powerful claws with high splitting power. Under these, they have a smaller pair of claws that are used for grooming and other more delicate actions such as writing or eating. On the surface, crabfolk are taken with great caution due to their odd and mildly terrifying nature. Inns have been known to outright refuse crabfolk service out of fear, racism, or both. This bothers the crabfolk little, as they have grown used to social segregation due to their time in their deep-sea canyons.
Loa’s Name - Yukim, located in a reef village in the Shackles. (Paladin)
Stats and Meta Info
Ability Score Modifiers: Crab people are physically powerful, while things like Intelligence are ignored outright. They gain +2 Strength, +2 Charisma, -2 Intelligence.
Type: Crab people are humanoids with the crustacean subtype.
Size: Crab people are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: (Slow and Steady) Crab people have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Crab people begin play speaking Aquan and Common. Crab people with high Intelligence scores can choose Abyssal, Draconic, Dwarven, Giant, Gnoll, Goblin, and Orc.
Camouflage: As a move action, a crab people can change its color to blend in better. This grants a +4 racial bonus on Stealth checks until the crab person moves.
Stable: Crab people gain a +2 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Claws: Crab people receive two claw attacks that each deal 1d4 piercing damage on a hit. These are primary natural attacks.
Adhesive Spittle: Once per day, a crab person can spit an adhesive fluid at another creature, potentially catching it in place to be captured or eaten. This functions as the entangle spell, except that the cause of the condition is the crab person’s saliva. The crab person’s caster level with this spell is equal to its character level.
Scuttle: Crab people moving diagonally always count those squares as 5-ft. of movement.
Swim: Crab people have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
Low-Light Vision: Crab people can see twice as far as humans in conditions of dim light.